View Full Version : Which is better H3 or HR?
iUndrground
12-25-2010, 01:39 PM
I read this and I agree with what this says:
I mean there are just so many reasons why Reach isn't as good as H3. Don't get me wrong I can see why a lot of the Halo community prefers Reach. Typically those who favored the Halo 1 game-play more, prefer Reach because there are a lot of similarities between the two. And those who prefer the Halo 2 game-play more, prefer Halo 3. I happen to be in the latter group. So I figured I'd make a topic, post a few reasons of my own and let everybody else post reasons.
1. DMR/BR comparison-First and foremost I've heard a bunch of different mixed reviews on it, but in my opinion the DMR doesn't even come close to being even remotely as cool/good as the BR. I headshot 5 times with the DMR and half of the time the person doesn't die when I can easily 5-shot someone on H3.
2. Problems with health/shielding- So on Reach I have full health/shields and someone will throw a frag at me and then blam dead. Halo 3 was much better because you didn't have to worry about health, you take down someone's shields and then headshot them, simple as that. The health/shielding system in Reach just seems a bit sketchy, maybe it's just me.
3. Plethora of Maps in H3 and lack there of in Reach- I know this game just came out but honestly, how many maps are there? Like 9? I'm pretty sure H3 had about 12(not sure on the number just kind of guessing) original maps. And they were all pretty much great. I mean Last Resort, High Ground and Valhalla are my favorite H3 maps.
4. Weapons in general- Now some of the Reach guns are really cool like the Grenade Launcher(s) are always fun and that Sentinel Beam-type weapon is pretty great too. But I mean not including the BR, Reach got rid of the beam rifle which I really liked. They kept the Spartan Laser but took away one shot, which can really count if you're fighting a tank or something. Took out the brute shot which was a very underrated gun in H3. The Super Combine(not sure of the name. Needler/carbine mixture type gun), is a hit and miss, either it's really good or you get 6 headshots with it and lose the fight to someone with a magnum. I prefer the Reach Magnum but liked the dual-wielding capability in H3 better.
5. Banshee problems- In Halo 3, not myself personally but a lot of the great players, would hoard the Banshee on maps like Valhalla and make a CTF match insanely easy if they were on your team. In Reach, having to switch between Banshee bombs and the actual gun for the Banshee makes it less "broken" but also less fun if you ask me.
Please submit your opinions
Imp3nded
12-25-2010, 01:51 PM
Halo Reach.
PK Toolboxxx
12-25-2010, 02:01 PM
eh 2 different games. you cant look st one being "better" cause they both had there flaws and their bonuses. In all honesty halo 3 had alot of bs involved in it as does hr. to say one is better when they play as 2 completely different games isnt a fair comparison.
itwuzmagik
12-25-2010, 02:03 PM
Reach by far.
MidKnight
12-25-2010, 02:50 PM
Well, in my opinion DMR is kinda weird with shots, i can never tell how many more shots it takes to kill a person, and i've seen some people taking their time with their shots and i just press the trigger fast, but yeah, MLG wise i think its halo 3, probably cause i havent seen HR in the circuit yet, Jet Pack and Evade should be out of the MLG playlist, and they should take out 1 flag and assault cause ive had teammates that arm the bomb to make it 1-0 and get the bomb again and just hide, imagine pros doing that to kill time, its just stupid and 1 flag isnt fun to watch
MidKnight
12-25-2010, 02:50 PM
Halo 3 is better for now, i'll probably change my opinion in the opener
tizoxic
12-25-2010, 02:58 PM
ok well i loved 3 it really played amazing and well reach however is a diff game and is a little sloppy right now but i know come the opener it will live up to its potential and be the great game it is.
MidKnight
12-25-2010, 03:09 PM
merry christmas tizoxic !
Benjak
12-25-2010, 03:37 PM
They both have their pros and cons. I would have to say Reach because it's a bit more fast pace.
Jewjitsu
12-25-2010, 04:40 PM
Halo 3 by far, its way more fun to play, all the mechanics are really good, insta-splodes, the sniper, trick jumps, maps, and other glitches. Reach doesnt have those extra things that make it exciting/fun to play, and reach right now is really repeptitive and im bored with it.
iUndrground
12-25-2010, 04:47 PM
I like the answers. I personally like Halo 3 more because when I run MLG on Reach I get bad teammates half the time because of them removing the highest skill ranking system. I also do not like the maps on Reach. I understand that we need to play on new maps, but I played Halo 3 everyday to where I cannot get used to these maps because they are played differently. I really hate how they added so many Halo 2 maps but they didn't add beaver creek. I don't really like how the maps are too big because its harder to set up and now depends on who has the sniper that will win the game. Lastly, I don't like much about the DMR because of the shielding system on Reach and how people still don't die when they are one shot after putting a whole clip to their head.
But I like how there is sprint for these maps. It makes it better for when a teammate needs help or when grabbing a power weapon on the Reach maps.
I really hope the flaws will be fixed soon.
Halo 3 by far, its way more fun to play, all the mechanics are really good, insta-splodes, the sniper, trick jumps, maps, and other glitches. Reach doesnt have those extra things that make it exciting/fun to play, and reach right now is really repeptitive and im bored with it.
I get what you mean. I used to play Halo 3 all the time. But now, I get on other games because of how Reach is.
Monk3y
12-25-2010, 05:02 PM
I prefer Reach to Halo 3 just because I found Halo 3 to be more of a host reliant game (prolly just me that thinks that) and when it comes to Reach my shots and everything register perfectly and I feel the game just feels really smooth in a way.
iUndrground
12-25-2010, 05:09 PM
I prefer Reach to Halo 3 just because I found Halo 3 to be more of a host reliant game (prolly just me that thinks that) and when it comes to Reach my shots and everything register perfectly and I feel the game just feels really smooth in a way.
Your right, but a lot more people complain about the shots on Reach. The worst that can happen on H3 is 6 shotting the host. For Reach, it sometimes takes 12 shots without them having host.
Jewjitsu
12-25-2010, 05:54 PM
Your right, but a lot more people complain about the shots on Reach. The worst that can happen on H3 is 6 shotting the host. For Reach, it sometimes takes 12 shots without them having host.
yes, the shots in reach for me are much worse, very poor registration off host.
MichaelMongrel
12-25-2010, 06:01 PM
Halo Reach so far requires more skill with the main weapon (DMR/NR), but I think the teamwork is just as high of a priority as it once was. Well, maybe higher since the DMR is harder to master than the BR.
Imp3nded
12-25-2010, 07:00 PM
I just answered simply before with "Halo Reach". However, I'll give my explanation as to why that is my opinion.
Halo 3 is sluggish. It was noticeable before during its prime, and it's even more noticeable when you try to go back to it after playing Reach. I'm not completely sure what a good analogy would be when I describe what trying to maneuver and aim in that game is like. I guess I'd have to go with... it's like ice-skating in a puddle of mud. It's like there's an anvil on your reticule as well as your shoulders. The game is just too slow and sluggish for my taste. The controls are unresponsive and everything is floaty.
Halo Reach is actually a faster game. Even with noble 6 being slower than master chief, it's still faster gameplay. Many things can be accredited to this. I'll make a short list: maps, sprint, evade, crisp/responsive controls, shorter snipe spawn time, and much more powerful weapons.
Let's start with maps. Whether you like the maps or not, Reach's MLG maps promote faster gameplay than Halo 3's... EXCEPT Onslaught, Amplified, and Heretic. But Onslaught and Amplified were both maps that had to be forged. Give Reach more time, and the same will happen on this game. Then you have Heretic, which is a Halo 2 map technically. Halo 3's maps didn't promote movement; Halo Reach's maps do.
Sprint/Evade: This is self-explanatory. You can get places faster and you can leave places faster. The ability to flank someone is more important now and you can really catch a player off-guard. Then get evade in a one-on-one or a one-on-two, and you can do some nasty things. Sadly it may end up being out of v3, but it did add another depth to the skill-level when it came to one-on-ones.
Crisp and responsive controls: Everyone knows it... Halo 3's aiming acceleration really hurt the BR (we'll leave all the other issues with that gun at rest). It took too long for the reticule to turn at the speed you wanted it to go. It also effected the ability to twitch your reticule while aiming. Then the map movement. Running on 110% speed in Halo 3 was awful because of the slippery strafing. There was no crispness to your movement... you practically ice-skated.
Power Weapons: Rockets are gods in this game. They are no longer marshmellows that your opponent can eat up while destroying your face with shots. It is a power weapon that is the most crucial gun to control... especially on a map like Countdown. The one downfall of Reach for me is the Sniper. It is easier to use than it was in Halo 3. However, it's something I've learned to deal with because yes, headshots are easier to get, but twitch/sweep sniping in this game is actually more difficult. The aim assist for the sniper is actually lessened in this game, but like I said, the head is easier to hit because of the huge hitbox.
Basically... there's more incentive to push for power weapons.
Then there's the whole 'skill' factor that people love to discuss. Sniper is easier to use depending on the kind of sniper you are. If you were a twitch/sweep sniper in H3 and H2, the sniper will be harder to use in this game. If you were a good steady sniper in H3/H2, then most likely you will be a god in this game with it.
I feel as if individual skill has been made more significant in Halo Reach from Halo 3 because the DMR is just a harder gun to use. The aim assist has been reduced again and the bloom is actually something that you have to know how to work with. There are SO many people that have a problem with the DMR because of the bloom, and it's funny... because they put all the blame on the bloom, when it's not the bloom's fault.
With sprint, evade, grenade launcher, and the DMR, there are a lot more things to account for in Reach (a LOT). You have to worry about them sprinting away, your bloom, the distance at which you're shooting, how many shots down you are, how many teammates are around, etc.
That's my two cents. I know there will never be a real definite answer to this good ol' question of "which game is better", but I sure as hell know my answer.
EDIT: And for me, nothing is more satisfying than successfully timing a perfect 5-shot with your DMR. It feels so good to do this. There's a reason why '5-ing' in Reach is more rare than '4-ing' in Halo 3; It's just more difficult to do.
iUndrground
12-25-2010, 07:04 PM
Good point. An opinion is an opinion. I like your reasons. All games have flaws.
Monk3y
12-25-2010, 07:05 PM
Your right, but a lot more people complain about the shots on Reach. The worst that can happen on H3 is 6 shotting the host. For Reach, it sometimes takes 12 shots without them having host.
Most likely just because of reticle, if you pace your shots and make them all count then you will 5 shot someone with ease. If your shooting even a bit too fast then some of the shots will be sloppy. DMR is going to be a hard weapon to master.
Transit
12-25-2010, 07:55 PM
They're completely different games, and can barely be compared. I don't feel like I'm playing halo when I play reach, but it's a good game in it's own rights.
Jewjitsu
12-25-2010, 08:29 PM
They're completely different games, and can barely be compared. I don't feel like I'm playing halo when I play reach, but it's a good game in it's own rights.
exactly, it doesn't feel like the definitive "halo." it doesn't have the same fun factor. and i thought halo 3 was a much more responsive game than reach. i feel like i can't maneuver as well in reach, and i can't get my spartan to do exactly what i want it to do. the jump height is kind of a problem for me, i like jumping 20 ft in the air lol.
itwuzmagik
12-25-2010, 08:35 PM
I just answered simply before with "Halo Reach". However, I'll give my explanation as to why that is my opinion.
Halo 3 is sluggish. It was noticeable before during its prime, and it's even more noticeable when you try to go back to it after playing Reach. I'm not completely sure what a good analogy would be when I describe what trying to maneuver and aim in that game is like. I guess I'd have to go with... it's like ice-skating in a puddle of mud. It's like there's an anvil on your reticule as well as your shoulders. The game is just too slow and sluggish for my taste. The controls are unresponsive and everything is floaty.
Halo Reach is actually a faster game. Even with noble 6 being slower than master chief, it's still faster gameplay. Many things can be accredited to this. I'll make a short list: maps, sprint, evade, crisp/responsive controls, shorter snipe spawn time, and much more powerful weapons.
Let's start with maps. Whether you like the maps or not, Reach's MLG maps promote faster gameplay than Halo 3's... EXCEPT Onslaught, Amplified, and Heretic. But Onslaught and Amplified were both maps that had to be forged. Give Reach more time, and the same will happen on this game. Then you have Heretic, which is a Halo 2 map technically. Halo 3's maps didn't promote movement; Halo Reach's maps do.
Sprint/Evade: This is self-explanatory. You can get places faster and you can leave places faster. The ability to flank someone is more important now and you can really catch a player off-guard. Then get evade in a one-on-one or a one-on-two, and you can do some nasty things. Sadly it may end up being out of v3, but it did add another depth to the skill-level when it came to one-on-ones.
Crisp and responsive controls: Everyone knows it... Halo 3's aiming acceleration really hurt the BR (we'll leave all the other issues with that gun at rest). It took too long for the reticule to turn at the speed you wanted it to go. It also effected the ability to twitch your reticule while aiming. Then the map movement. Running on 110% speed in Halo 3 was awful because of the slippery strafing. There was no crispness to your movement... you practically ice-skated.
Power Weapons: Rockets are gods in this game. They are no longer marshmellows that your opponent can eat up while destroying your face with shots. It is a power weapon that is the most crucial gun to control... especially on a map like Countdown. The one downfall of Reach for me is the Sniper. It is easier to use than it was in Halo 3. However, it's something I've learned to deal with because yes, headshots are easier to get, but twitch/sweep sniping in this game is actually more difficult. The aim assist for the sniper is actually lessened in this game, but like I said, the head is easier to hit because of the huge hitbox.
Basically... there's more incentive to push for power weapons.
Then there's the whole 'skill' factor that people love to discuss. Sniper is easier to use depending on the kind of sniper you are. If you were a twitch/sweep sniper in H3 and H2, the sniper will be harder to use in this game. If you were a good steady sniper in H3/H2, then most likely you will be a god in this game with it.
I feel as if individual skill has been made more significant in Halo Reach from Halo 3 because the DMR is just a harder gun to use. The aim assist has been reduced again and the bloom is actually something that you have to know how to work with. There are SO many people that have a problem with the DMR because of the bloom, and it's funny... because they put all the blame on the bloom, when it's not the bloom's fault.
With sprint, evade, grenade launcher, and the DMR, there are a lot more things to account for in Reach (a LOT). You have to worry about them sprinting away, your bloom, the distance at which you're shooting, how many shots down you are, how many teammates are around, etc.
That's my two cents. I know there will never be a real definite answer to this good ol' question of "which game is better", but I sure as hell know my answer.
EDIT: And for me, nothing is more satisfying than successfully timing a perfect 5-shot with your DMR. It feels so good to do this. There's a reason why '5-ing' in Reach is more rare than '4-ing' in Halo 3; It's just more difficult to do.
^This sums everything up. Good post Impended this is so true. The dmr is a good weapon :)
Sinstar94
12-25-2010, 09:32 PM
I read this and I agree with what this says:
I mean there are just so many reasons why Reach isn't as good as H3. Don't get me wrong I can see why a lot of the Halo community prefers Reach. Typically those who favored the Halo 1 game-play more, prefer Reach because there are a lot of similarities between the two. And those who prefer the Halo 2 game-play more, prefer Halo 3. I happen to be in the latter group. So I figured I'd make a topic, post a few reasons of my own and let everybody else post reasons.
1. DMR/BR comparison-First and foremost I've heard a bunch of different mixed reviews on it, but in my opinion the DMR doesn't even come close to being even remotely as cool/good as the BR. I headshot 5 times with the DMR and half of the time the person doesn't die when I can easily 5-shot someone on H3.
2. Problems with health/shielding- So on Reach I have full health/shields and someone will throw a frag at me and then blam dead. Halo 3 was much better because you didn't have to worry about health, you take down someone's shields and then headshot them, simple as that. The health/shielding system in Reach just seems a bit sketchy, maybe it's just me.
3. Plethora of Maps in H3 and lack there of in Reach- I know this game just came out but honestly, how many maps are there? Like 9? I'm pretty sure H3 had about 12(not sure on the number just kind of guessing) original maps. And they were all pretty much great. I mean Last Resort, High Ground and Valhalla are my favorite H3 maps.
4. Weapons in general- Now some of the Reach guns are really cool like the Grenade Launcher(s) are always fun and that Sentinel Beam-type weapon is pretty great too. But I mean not including the BR, Reach got rid of the beam rifle which I really liked. They kept the Spartan Laser but took away one shot, which can really count if you're fighting a tank or something. Took out the brute shot which was a very underrated gun in H3. The Super Combine(not sure of the name. Needler/carbine mixture type gun), is a hit and miss, either it's really good or you get 6 headshots with it and lose the fight to someone with a magnum. I prefer the Reach Magnum but liked the dual-wielding capability in H3 better.
5. Banshee problems- In Halo 3, not myself personally but a lot of the great players, would hoard the Banshee on maps like Valhalla and make a CTF match insanely easy if they were on your team. In Reach, having to switch between Banshee bombs and the actual gun for the Banshee makes it less "broken" but also less fun if you ask me.
Please submit your opinions
Bold 1: Whoever wrote the article is probably not good at Reach
Bold 2: So a difference of like 3 maps? Are you serious? Plus the author doesn't even mention Forge World and the possibilities it could open up
This seems like this was written from the perspective of a casual player (in the sense that they don't like competitive settings like MLG playlist) and so they wouldn't like it as much because to put it simply Reach is much harder than Halo 3. I like H3 as much as the next guy, but it was a pretty simplistic game overall imo. It really only required and teamwork and communication, which is the foundation of most competitive shooters. The difference is that in Reach, teamwork and communication are just as important only now you have a gun that is more difficult to weild properly and AA's allow for quick getaways and and quick map map movement. This stresses teamwork and communication even more than Halo 3 did.
Atomic
12-25-2010, 10:35 PM
Ok, i just wrote out a long response but then i clicked back and it erased, so heres a short one.
I like H3 more then HR for several reasons, but here are the key reasons.
-DMR, idk if its registering shot issues or if its the bloom but i for the life of me can't get this thing mastered, i think i can honestly say i lose more 1v1 battles then i win these days, its a toss up. And i was god with the br, so its really not my aiming.
-Maps, H3 in my opinion had some great maps and gametypes. The gametypes in reach aren't anything to brag about. Flag, ball and slayer are pretty good. But game types like territories and assault make me cringe my teeth. Also, i think we all miss games like Ons Flag and Amp Slayer. Those long great games on Pit Flag, Guardian Ball, Heretic ball and Construct hill. Not to mention some really really good games of slayer and flag on narrows.
Spawns, there fucked up period. It may have a lot to do with the maps, idk exactly. But when someones spawning 10ft behind you just as much as there spawning across the map you know somethings not right. Things like this happened in Amp slayer in H3, but that can be completely stopped by good team position and spawn trapping. This seems fairly random to me.
Sprinting/Evade is supposed to speed up the game, but i think it actually slows down the game. For example, i see people sprinting and evading out of battles and things that would take skill or teamwork to do in H3, but in HR people can just generally spring away and survive around corners in things. This slows down the game, and takes less skill to stay alive.
But i have deleted this once again, so this is a super short version of what i wrote the first time.
Jewjitsu
12-26-2010, 01:08 AM
Ok, i just wrote out a long response but then i clicked back and it erased, so heres a short one.
I like H3 more then HR for several reasons, but here are the key reasons.
-DMR, idk if its registering shot issues or if its the bloom but i for the life of me can't get this thing mastered, i think i can honestly say i lose more 1v1 battles then i win these days, its a toss up. And i was god with the br, so its really not my aiming.
-Maps, H3 in my opinion had some great maps and gametypes. The gametypes in reach aren't anything to brag about. Flag, ball and slayer are pretty good. But game types like territories and assault make me cringe my teeth. Also, i think we all miss games like Ons Flag and Amp Slayer. Those long great games on Pit Flag, Guardian Ball, Heretic ball and Construct hill. Not to mention some really really good games of slayer and flag on narrows.
Spawns, there fucked up period. It may have a lot to do with the maps, idk exactly. But when someones spawning 10ft behind you just as much as there spawning across the map you know somethings not right. Things like this happened in Amp slayer in H3, but that can be completely stopped by good team position and spawn trapping. This seems fairly random to me.
Sprinting/Evade is supposed to speed up the game, but i think it actually slows down the game. For example, i see people sprinting and evading out of battles and things that would take skill or teamwork to do in H3, but in HR people can just generally spring away and survive around corners in things. This slows down the game, and takes less skill to stay alive.
But i have deleted this once again, so this is a super short version of what i wrote the first time.
to be honest, none of this stuff pisses me off in reach. it's the game mechanics themselves. all of the stuff you wrote is editable, or fixable. the stuff i don't like about the game is stuff that cannot be fixed: 5 shot dmr (would prefer 4 shot), the overall feel of the game, the grenades, the lack of glitches/trick jumps, and the shot registration. and i'm pretty sure i'm better than most with the DMR, i win probably 90% of my 1v1 battles, and i would say i'm close to mastering this weapon, but it's still just not very fun to play.
this game would be sick with 125 speed and 150 jump. i would like to see a combination of settings, like sprint on certain maps, and no AAs period on others, like a combination of classic halo and new halo in different gametypes. like if for instance somebody remade onslaught, i would prefer halo 3-like settings, but for something like sanc flag, i'd prefer v2 settings with 150 jump.
ThisGuyPwnage
12-26-2010, 02:14 AM
i go for halo 3 maps due to the pit heretic guardian and although i miss my burst shots id have to go for reach. the forge system is way better and the objective is better
iUndrground
12-27-2010, 04:27 PM
bold 1: Whoever wrote the article is probably not good at reach
bold 2: So a difference of like 3 maps? Are you serious? Plus the author doesn't even mention forge world and the possibilities it could open up
this seems like this was written from the perspective of a casual player (in the sense that they don't like competitive settings like mlg playlist) and so they wouldn't like it as much because to put it simply reach is much harder than halo 3. I like h3 as much as the next guy, but it was a pretty simplistic game overall imo. It really only required and teamwork and communication, which is the foundation of most competitive shooters. The difference is that in reach, teamwork and communication are just as important only now you have a gun that is more difficult to weild properly and aa's allow for quick getaways and and quick map map movement. This stresses teamwork and communication even more than halo 3 did.
wwwwwwwwwooooooooooooowwwwwwwwwwww!!!!!!!!!!! Is a 50 in mlg a casual gamer to you????
bootleg
12-27-2010, 05:21 PM
i like halo 3.....I am sure it sounds like a broken record but i dont like the randomness of the Bloom...I would rather deal with a couple shots that dont register then to have the game reward my opponent for spamming and penalize me for pacing but sometimes spamming works for me...Its just to random IMO...So i like H3 more....
KRILLIN
12-27-2010, 11:56 PM
Right now I'm having more fun with Reach than I ever did with Halo 3.
AntKeyyy
12-28-2010, 08:38 AM
Halo 3 was a great game, but time for a change. Reach is freaking amazing and I really like it. Bloom is a completely new aspect that people like to complain about but I think it's a good idea. I just want to play Reach on LAN and see how much bloom is different from XBL.
Inexist
01-15-2011, 01:30 PM
HALO 3. Harder to snipe and the BR was just the best.
Havoc
01-18-2011, 07:09 AM
Ya know, a while ago I couldn't decide which was better. I was frustrated by the bloom, and lost most of my 1v1 DMR fights even though my strafing and aiming were spot on. It wasn't until recently that the whole "timing your shots" and being more aware opened up a whole new world. I really enjoy the game now and I'm not playing h3 again any time soon. It's a change that's for sure. The maps, I really do miss, especially the pit, guardian, and narrows. But Reach is definitely a step up. It's time to move on.
I would deffinately say Halo: Reach. As much as we all miss Halo 3 (well most of us) it is time to move on. I personally love the DMR in Reach because it's more unpredictable of who's going to win in a 1v1 close combat battle. It takes a lot more patience as well. Unless you're one of those kids who spam left and right. :P The sniper in HR is halogasmic, to me, it's a lot more funner to kill with. A lot smoother in it's shots, && just down right dirty. Those are the main weapons I use, so that's all I'll talk about. But I think, like everyone else said, when the opener comes we all will see Reach in how good the game can truly be. Reach is by far a lot more up-pace! But man, those girl Spartans, with that moaning, really? I hate hearing that everytime I play! If I be a guy Spartan, everyone's just like you're deff not a girl! xD
ANYWAYS, HALO REACH. :)
MS eMeRaLd
01-18-2011, 08:54 PM
honestly i prefer reach, i liked halo 3 alot, but the BR registration left alot to be desired, especially online
and yes i know that after 7 shots from the DMR a guy might still be alive, but thats either cos uve missed or because your spamming and spamming means that if ur aiming at the head u may hit a shoulder or chest.
the maps in H3 were great but some of the forged maps ive played are really good too. most of the release maps are terrible.
the gametypes are much better, and ive created many custom games for my friends (not TLN members and never played MLG) and me and they are lots of fun. we play online aswell and in a 4v4 slayer or team objective we have fun even if we lose. in H3 we couldnt do that, i dunno y but it would become frustrating or you'd have douchebags flaming and teabagging. in reach u can set search terms so you can eliminate most of this.
in summary i prefer Halo: Reach because, i can have fun and play serious, in Halo 3 i couldn't do both at the same time.
maybe it's just me, i dunno. but thats my 2 pennies, or maybe with the ammount i wrote its 5 pennies
Kyden
01-19-2011, 05:20 PM
I read this and I agree with what this says:
I mean there are just so many reasons why Reach isn't as good as H3. Don't get me wrong I can see why a lot of the Halo community prefers Reach. Typically those who favored the Halo 1 game-play more, prefer Reach because there are a lot of similarities between the two. And those who prefer the Halo 2 game-play more, prefer Halo 3. I happen to be in the latter group. So I figured I'd make a topic, post a few reasons of my own and let everybody else post reasons.
1. DMR/BR comparison-First and foremost I've heard a bunch of different mixed reviews on it, but in my opinion the DMR doesn't even come close to being even remotely as cool/good as the BR. I headshot 5 times with the DMR and half of the time the person doesn't die when I can easily 5-shot someone on H3. - 3
2. Problems with health/shielding- So on Reach I have full health/shields and someone will throw a frag at me and then blam dead. Halo 3 was much better because you didn't have to worry about health, you take down someone's shields and then headshot them, simple as that. The health/shielding system in Reach just seems a bit sketchy, maybe it's just me. - 1
3. Plethora of Maps in H3 and lack there of in Reach- I know this game just came out but honestly, how many maps are there? Like 9? I'm pretty sure H3 had about 12(not sure on the number just kind of guessing) original maps. And they were all pretty much great. I mean Last Resort, High Ground and Valhalla are my favorite H3 maps. - 2
4. Weapons in general- Now some of the Reach guns are really cool like the Grenade Launcher(s) are always fun and that Sentinel Beam-type weapon is pretty great too. But I mean not including the BR, Reach got rid of the beam rifle which I really liked. They kept the Spartan Laser but took away one shot, which can really count if you're fighting a tank or something. Took out the brute shot which was a very underrated gun in H3. The Super Combine(not sure of the name. Needler/carbine mixture type gun), is a hit and miss, either it's really good or you get 6 headshots with it and lose the fight to someone with a magnum. I prefer the Reach Magnum but liked the dual-wielding capability in H3 better.
5. Banshee problems- In Halo 3, not myself personally but a lot of the great players, would hoard the Banshee on maps like Valhalla and make a CTF match insanely easy if they were on your team. In Reach, having to switch between Banshee bombs and the actual gun for the Banshee makes it less "broken" but also less fun if you ask me.
Please submit your opinions
1 - If you have full shields and full health on default settings, one frag grenade will not kill you. It only takes about 1/3 of your health if you are fully shielded.
2 - Halo: Reach shipped with 13 Maps. Halo 3 only had 11. Also, those were really your favorite maps? I can't tell if you're serious.
3 - If you were consistently "5 Shot"ing in Halo 3, then I'm pretty sure that is EXACTLY why it doesn't happen for you in Reach. First of all, it only takes four shots in H3. If the DMR and BR were comparable, and your aiming skill across both games were commensurate, then there is your answer. IMO, simply because I have not taken the time to gather any technical data yet, the DMR requires you to be more consistent with your shot, which is why I think a lot of Halo players are turned off by it. Of course, it does have its discrepancies, but the Halo 3 BR was designed in such a way as to provide everyone with a more even playing field. It literally dropped consistency off the Halo map.
I might have got a little off track with that last bit, so I think I'll stop soon. One more thing:
I prefer Halo: Reach because of, but not limited to, these reasons:
1.) You have to be a more consistent player.
2.) The melee system (I will not go into specifics here, as it will take too long. It is flawed, but it is a vast improvement overall)
3.) Halo 3 was slow, slugged, and choppy. And it was just plain ugly.
I could go on for a while, but I think you get the idea. Anyway, everyone is entitled to his or her own opinion, and I am in no way trying to shoot yours down. I was merely explaining my side. :)
iUndrground
01-20-2011, 12:43 PM
1 - If you have full shields and full health on default settings, one frag grenade will not kill you. It only takes about 1/3 of your health if you are fully shielded.
2 - Halo: Reach shipped with 13 Maps. Halo 3 only had 11. Also, those were really your favorite maps? I can't tell if you're serious. I guess it is personal preference though. Those happen to be the maps that I hate the most in H3.
If you actually read carfullty it said: I FOUND THIS QUOTE FROM BUNGIE.NET!!!! its in the first line ;)
btw i do not care about how many maps there are because halo 3 has more mlg maps. if you want to talk about big team battle maps, please post it on the bungie forumns.
Btw, more than half the people on reach does not know how to give support or help on reach for the mlg playlist. i really have no clue why you people like reach so much
People complain about host more, the game is less popular, people chase so much, people rarely do legit dmr battles cause all they do is sprint up to someone and double melee them, people camp with snipe in the back of maps especially sanctuary, you get bad teammates 50% of the time because bungie was lazy about the matchmaking system. Today, i just carried a kid that went -15 in mlg ts. so its not like i hate Reach cause im bad at it.
Powered by vBulletin® Version 4.2.0 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.