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View Full Version : "Select" Battle Across the Narrow Divide!



SecretSchnitzel
01-23-2011, 07:34 PM
Select
Forged by SecretSchnitzel and Co. (Dawkins, Bleu and Greedy Guts)

Select is an elongated bridge based symetrical map designed for submission to MLG for their playlist. It traces its primary source of inspiration back to H3's Narrows, however, it is far departed from that map in the same sense. This map ideal for MLG 3 Flag, however it supports Bomb, Territories, Slayer, Oddball and KotH strongly as well.

Gametypes:
Team Slayer
Territories
KotH
Oddball
Bomb
CTF

Weapons:
DMR x6
Needle Rifle x4
Plasma Pistol x2
Sniper x2
Rockets x1
Frags x2
Plasma x2

Equipment
Invis x1
OS x1
Med Kit x2

Screenshots:
http://1.bp.blogspot.com/-_CzEkUdaX_g/TYdF6Z6eTEI/AAAAAAAAAZQ/uxILQnXA7tI/s1600/birdy.jpg
http://4.bp.blogspot.com/-NmySdZH-jPs/TYdF6pJE9_I/AAAAAAAAAZY/KZw19YqXr6U/s1600/blue%2Bbase.jpg
http://2.bp.blogspot.com/-7o9aG3dUYxY/TYdF7FdEtmI/AAAAAAAAAZg/0LwtGXBRQj4/s1600/os.jpg
http://2.bp.blogspot.com/-BSG3u4WuGFQ/TYdGDhf2o1I/AAAAAAAAAZw/7pR7PUvQAbo/s1600/rocks.jpg
http://1.bp.blogspot.com/-9i6XA9HFw-k/TYdGEMBzEaI/AAAAAAAAAZ4/QJzu14KHY4s/s1600/window.jpg
http://4.bp.blogspot.com/-UqazB5QlMfU/TYdF6Oi-kOI/AAAAAAAAAZA/oxy1rerJa4A/s1600/back.jpg
http://2.bp.blogspot.com/-Lggu9ZRNleo/TYdF6SCXLKI/AAAAAAAAAZI/sdE9rmZ-SEo/s1600/basement.jpg


http://1.bp.blogspot.com/_sTv7H55XnBc/TToHspBhCFI/AAAAAAAAAYo/MJONMfuA4eo/s1600/reach_12910302_Medium.jpg (http://1.bp.blogspot.com/_sTv7H55XnBc/TToHspBhCFI/AAAAAAAAAYo/MJONMfuA4eo/s1600/reach_12910302_Medium.jpg)


This map is a testament to what a open and supportive can accomplish. The original concept and design of this map is my work, however as time progress and I'd hit "forger's block" I started to bring in my peers for assistance. This slowly turned into a massive collaboration between Dawkins, Bleu and GreedyGuts with myself steering the way. A lot of the brace work branching off the main bridge to the streets is attributed to Bleu, however he was a also present to help with a lot of the forging over all. The base design is attributed to GreedyGuts and Dawkins. Greedy designed the original, however we could not implement it correctly with our Mancannons and thus Dawkins redesigned it to do so. The final base design was what I tweaked from the prior two. Over all we shared ideas and were very open to what each other had to say. While I was the final deciding factor in any matter, I placed much value on the input of the other forgers. This map would not have been possible without them.


Download Select (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12910735&player=SecretSchnitzel)

SecretSchnitzel
01-23-2011, 07:34 PM
More Screenshots:

http://2.bp.blogspot.com/_sTv7H55XnBc/TToHt08XnSI/AAAAAAAAAYs/Q2SuxNattXA/s1600/reach_12910314_Medium.jpg (http://2.bp.blogspot.com/_sTv7H55XnBc/TToHt08XnSI/AAAAAAAAAYs/Q2SuxNattXA/s1600/reach_12910314_Medium.jpg)
http://1.bp.blogspot.com/_sTv7H55XnBc/TToHv4fkNWI/AAAAAAAAAYw/HwbIXd5mWpQ/s1600/reach_12910752_Medium.jpg (http://1.bp.blogspot.com/_sTv7H55XnBc/TToHv4fkNWI/AAAAAAAAAYw/HwbIXd5mWpQ/s1600/reach_12910752_Medium.jpg)
http://1.bp.blogspot.com/_sTv7H55XnBc/TTnLefjlb_I/AAAAAAAAAYE/bv7Xv700f2k/s1600/reach_12878641_Medium.jpg (http://1.bp.blogspot.com/_sTv7H55XnBc/TTnLefjlb_I/AAAAAAAAAYE/bv7Xv700f2k/s1600/reach_12878641_Medium.jpg)
http://3.bp.blogspot.com/_sTv7H55XnBc/TTnLfaDMBKI/AAAAAAAAAYI/hNPgg625DWw/s1600/reach_12878643_Medium.jpg (http://3.bp.blogspot.com/_sTv7H55XnBc/TTnLfaDMBKI/AAAAAAAAAYI/hNPgg625DWw/s1600/reach_12878643_Medium.jpg)
http://3.bp.blogspot.com/_sTv7H55XnBc/TTnLgB-HhTI/AAAAAAAAAYM/XG2exke-jyA/s1600/reach_12878644_Medium.jpg (http://3.bp.blogspot.com/_sTv7H55XnBc/TTnLgB-HhTI/AAAAAAAAAYM/XG2exke-jyA/s1600/reach_12878644_Medium.jpg)
http://3.bp.blogspot.com/_sTv7H55XnBc/TTnLg0Jq6kI/AAAAAAAAAYQ/NuMUsxgPuTs/s1600/reach_12878656_Medium.jpg (http://3.bp.blogspot.com/_sTv7H55XnBc/TTnLg0Jq6kI/AAAAAAAAAYQ/NuMUsxgPuTs/s1600/reach_12878656_Medium.jpg)
http://1.bp.blogspot.com/_sTv7H55XnBc/TTnLh9fGHaI/AAAAAAAAAYU/Sf56w1Rov68/s1600/reach_12878672_Medium.jpg (http://1.bp.blogspot.com/_sTv7H55XnBc/TTnLh9fGHaI/AAAAAAAAAYU/Sf56w1Rov68/s1600/reach_12878672_Medium.jpg)

Videos:

http://www.youtube.com/watch?v=3WlNVxaDK9c&feature=player_embedded
(Vid of 6v6 action with Slayer DMRs that was submitted to me)

RagingChickens
01-23-2011, 07:49 PM
Looks pretty nice. Looks gigantic too. Or is that just an illusion?

And based on the 6v6 gameplay, I assume this isn't an MLG map? Or is it?

SecretSchnitzel
01-23-2011, 07:56 PM
It's an illusion... Select is actually barely larger than a grid. Also as it's fairly linear and relatively open, it plays a lot smaller than it looks. Map is for MLG... Was made for the latest round of V3 submissions.
The video was from some random who was playing with larger parties.

N!TRO
01-23-2011, 08:34 PM
thats a freakin nice design dude

TechSlayer
01-23-2011, 10:40 PM
I want to play... :] looks good.

System
01-23-2011, 11:36 PM
Lookin' foward to playin' it. I always loved Narrows and this map looks sick.

KRILLIN
01-24-2011, 12:07 AM
It definitely looks nice. I just wish you guys had the ability to add some more color. I'm so sick of that ugly grey!

I Deckers I
01-24-2011, 03:53 AM
I knew from the screenshots that i would really love this map! I just ran around on it and unlike a lot of maps that are "busy" with objects, your map is very spacious and flows really nicely. The lifts over the canyon were surprisingly solid and they definitely add something new into gameplay. I also think the addition of camo and/or overshield (maybe not both on the map) will be very beneficial for gameplay! Great job!
quick question: What parts of your map gave you the most problems (if any), and what was the most exciting part to build?

SecretSchnitzel
01-24-2011, 06:18 AM
I knew from the screenshots that i would really love this map! I just ran around on it and unlike a lot of maps that are "busy" with objects, your map is very spacious and flows really nicely. The lifts over the canyon were surprisingly solid and they definitely add something new into gameplay. I also think the addition of camo and/or overshield (maybe not both on the map) will be very beneficial for gameplay! Great job!
quick question: What parts of your map gave you the most problems (if any), and what was the most exciting part to build?

The lifts were extremely hard to include on the map. As I wanted this to be a top tier choice for 3-Flag games, I had to balance the lifts with the rest of the map to promote multiple viable routes to run the flag. In the end result, it takes roughly the same amount of time to run the flag over top bridge as it is to lift it, however with top bridge you have the support of your team where as the lift is a "go it alone" sort of deal.
The hardest part of building this map was probably the base design. We wanted something that would promote safe spawns, discourage camping and play well with the lift in such close proximity. The bars in the base were included for CTF only to discourage running the flag via lift predominantly.
The most exciting part, or appealing rather, to me was building the original concept. I wanted a central bridge with a convex curve with two curving streets running parallel connecting to it. I thought such curvature would be both aesthetically appealing and play well.

ITCHY
01-24-2011, 07:25 AM
Wow, this is seems like an awesome map! Me and a friend ran around on 3 Flag 1v1 just to get an idea for how it flows...and it played rather well. I look forward to running some 4v4 customs on this. Props on being creative by the way with the lifts down below, I was only able to mess it up a small amount of times (on purpose).

RagingChickens
01-24-2011, 09:53 AM
It's an illusion... Select is actually barely larger than a grid. Also as it's fairly linear and relatively open, it plays a lot smaller than it looks. Map is for MLG... Was made for the latest round of V3 submissions.
The video was from some random who was playing with larger parties.

Okay, sorry for misinterpreting, in that case I'm going to download and run come customs on it! :)

MichaelMongrel
01-24-2011, 12:34 PM
Oh geez. I see so many great maps. But to me only a few look like they would make it into MLG. This looks like it would be one of them. I wanna play some customs on this.

SecretSchnitzel, do you have room on your F/L? I'd love to get in on some customs.

wcdd7
01-24-2011, 03:33 PM
Happy about the positive responses this one is getting. Thanks for getting me on this project, Snitz. It looks like it is working out.

SecretSchnitzel
01-24-2011, 04:14 PM
Happy about the positive responses this one is getting. Thanks for getting me on this project, Snitz. It looks like it is working out.

Dude, thanks for coming in on this project. Wouldn't have worked with out ya.

ITCHY
01-24-2011, 04:50 PM
Oh geez. I see so many great maps. But to me only a few look like they would make it into MLG. This looks like it would be one of them. I wanna play some customs on this.

SecretSchnitzel, do you have room on your F/L? I'd love to get in on some customs.

This is exactly what I kept thinking/saying. A few tweaks and I can definitely see this map being picked up by MLG. If anyone wants to, add my ITCH3S account for customs today.

SecretSchnitzel
01-24-2011, 07:15 PM
This is exactly what I kept thinking/saying. A few tweaks and I can definitely see this map being picked up by MLG. If anyone wants to, add my ITCH3S account for customs today.

Hit up Dawkins. He's running customs right now. I'm calling it a night and going to bed.

Just made room on my F/L. Will shoot a FR later today when I get on again.

Edit*

Itchy, xbox says ur itch3s account doesn't exist. :/

MichaelMongrel
01-25-2011, 12:12 PM
Man... I didn't accept your invite because I was in the middle of the game, and I'm trying not to quit at all. Damn it. Keep sending me as many invites as you want Schnitzel. I suppose I should add Dawkins too.

wcdd7
01-25-2011, 12:21 PM
I might have to empty my friends list a little. And I think that I should warn people as well, my lobbies tend to fill pretty quickly at times, so be quick on the join.

SecretSchnitzel
01-25-2011, 12:30 PM
I might have to empty my friends list a little. And I think that I should warn people as well, my lobbies tend to fill pretty quickly at times, so be quick on the join.

You're lobbies fill so quick because you swallowed my lobbies! >:O

wcdd7
01-25-2011, 01:18 PM
You're lobbies fill so quick because you swallowed my lobbies! >:O

Aren't I the greatest?

SecretSchnitzel
01-25-2011, 06:27 PM
Aren't I the greatest?

No. And um... No.

SecretSchnitzel
03-06-2011, 08:12 AM
New version up in my file share. Minor redesign of the basements and mancannons. Also reduced the budget to bring the map in line with MLG's current submission criteria.

SecretSchnitzel
03-22-2011, 01:18 PM
Updated the screenshots in the OP to reflect the latest version of the map. The map as a whole has been revamped. The biggest changes are the lowering of the streets, changing and movement of weapons, restructured basement, added line of sight into/out of the bases and the addition of Narrows-esque attics.
The map has also been budgetted for the latest round of MLG submissions, but was unfortunately cut. Shame, but not every one can be told personally what to change on their maps ahead of time... Guess thats the downside of being a "new" forger. :P