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View Full Version : Redemption ( TLN Map Submission )



SaLoT
01-24-2011, 04:25 PM
Redemption
created by SaLoT & Ender


Ok after the feed back i got from MLG i decided to embark on a quest to build a simple design, but have aesthetic involved as much as possible with no frame rate. Please download and check the map out do to the pictures don't do it justice, also please leave feedback.


V.06 is up


Gametypes



TS
CTF



KOTH
Oddball
Bomb
Territories


Screenshots

New screen shots of updated version.

http://img513.imageshack.us/img513/7052/reach13377010full.jpg

http://img440.imageshack.us/img440/3482/reach13377132full.jpg



http://img27.imageshack.us/img27/7734/reach13377137full2.jpg


http://img266.imageshack.us/img266/2633/reach13377030full.jpg











http://img513.imageshack.us/img513/3931/reach13075520full.jpg

Download (http://www.bungie.net/Stats/Reach/FileShare.aspx?player=TLN%20SaLoT)

MichaelMongrel
01-24-2011, 04:27 PM
Nice lettering in the backgrounds. Haha.
Looks pretty good, I'll have to see some gameplay or even play it before I can really judge it though.

N!TRO
01-24-2011, 04:29 PM
Love this map... I'm mean its really got some potential to be the next big thing. Btw love the health station, that idea is revolutionary

SaLoT
01-24-2011, 04:38 PM
Ya guys just download it and leave me some feedback.. I put Easter eggs in the map some obvious some not see if you can find it out.

SullyVan
01-25-2011, 12:04 AM
just downloaded ill check it out whenever i get on this week if i do. looks really good though!

Inexist
01-25-2011, 08:19 AM
Love this map, really enjoy it. No framerate problems at all when we were running. Salot puts objects there for a reason not just for looks.

Itz McFluffy
01-25-2011, 09:06 AM
i've basically like fallen in love with this map from the beginning. No framerate lag and the idea for the start spawn and evade placement are great. Finally a teleporter as well, but i dont feel that this map is meant 4 sprint. I discovered multiple jumps and some cool ones with evade as well. GOOD JOB. Salot you never disappoint.

SaLoT
01-25-2011, 03:32 PM
i've basically like fallen in love with this map from the beginning. No framerate lag and the idea for the start spawn and evade placement are great. Finally a teleporter as well, but i dont feel that this map is meant 4 sprint. I discovered multiple jumps and some cool ones with evade as well. GOOD JOB. Salot you never disappoint.

Thanks!! I have updated the map to fix hill and some los. Check the new version out.

Dibs
01-25-2011, 03:39 PM
Downloaded. I cant wait to play this. But of course I find a bunch of cool maps when im not home to play them :/

SaLoT
01-31-2011, 07:27 PM
V.06 is up


Gametypes



TS
CTF



KOTH
Oddball
Bomb
Territories


Screenshots

New screen shots of updated version.

http://img513.imageshack.us/img513/7052/reach13377010full.jpg

http://img440.imageshack.us/img440/3482/reach13377132full.jpg



http://img27.imageshack.us/img27/7734/reach13377137full2.jpg


http://img266.imageshack.us/img266/2633/reach13377030full.jpg











http://img513.imageshack.us/img513/3931/reach13075520full.jpg

Download (http://www.bungie.net/Stats/Reach/FileShare.aspx?player=TLN%20SaLoT)

Nimbus
01-31-2011, 07:31 PM
gawd this map is terrible ;]

SaLoT
01-31-2011, 07:35 PM
gawd this map is terrible ;]
Well look at the person stating the post. Get owned.

KRILLIN
01-31-2011, 08:04 PM
Nice job Salot. You ever actually play the game ;)

RagingChickens
01-31-2011, 10:09 PM
Great map, don't play Salot in FFA on it though! He rapes ;)

SaLoT
01-31-2011, 11:45 PM
Great map, don't play Salot in FFA on it though! He rapes ;)

lol thanks man.. I think i had 85 kills +40 something i really cant remember

N!TRO
02-01-2011, 12:19 PM
gawd this map is terrible ;]


Publish something better...


Well look at the person stating the post. Get owned.

do work dude 1 post looks like someone trying to deliberately piss you off

KRILLIN
02-01-2011, 12:36 PM
lol thanks man.. I think i had 85 kills +40 something i really cant remember

Was everyone running around sightseeing? :D

SaLoT
02-01-2011, 12:53 PM
Was everyone running around sightseeing? :D

To be honest i am actually pretty good at the game. I could be really good if i played every day, but i am to worried about work out trying to improve my health

wcdd7
02-01-2011, 01:27 PM
Played a couple games a few days back. I didn't feel like there was anyway to set-up and slow the pace of the game down. A lot of momentum was constantly pulled towards yellow, and we could almost get a set-up when we pinched green and yellow from red and blue.

I really feel as though this map could be benefits by more routes from bottom mid to top mid, and more cover in yellow. Nice job though.

SaLoT
02-01-2011, 01:31 PM
Played a couple games a few days back. I didn't feel like there was anyway to set-up and slow the pace of the game down. A lot of momentum was constantly pulled towards yellow, and we could almost get a set-up when we pinched green and yellow from red and blue.

I really feel as though this map could be benefits by more routes from bottom mid to top mid, and more cover in yellow. Nice job though.
Why would u want to slow a pace of the game down? Thats what i love about games none stop action it really makes you focus..

wcdd7
02-01-2011, 01:51 PM
Guess my point is, there is no coherence. It's just run and gun with very little emphasis on teamwork

N!TRO
02-01-2011, 01:54 PM
Why would u want to slow a pace of the game down? Thats what i love about games none stop action it really makes you focus..

Seperates the men (pros) from the boys (joes)

SaLoT
02-01-2011, 01:58 PM
Guess my point is, there is no coherence. It's just run and gun with very little emphasis on teamwork

There is always team work when in comes to team games. I feel the best team will win on this map. But u like your types of maps i like mine.

wcdd7
02-01-2011, 02:03 PM
That wasn't the case when I played it. There was a team that consistently won on most other maps, but on the three games we played on Redemption, we split them 2-1 to the team that was constantly losing. The best team is usually at the mercy of the spawn system here.

Maybe I should play a few more games, but that was the result when we played. Those changes I suggested would probably allow for a little more movement and control, but take the feedback as you will.

Good luck with it, man!

SaLoT
02-01-2011, 02:17 PM
That wasn't the case when I played it. There was a team that consistently won on most other maps, but on the three games we played on Redemption, we split them 2-1 to the team that was constantly losing. The best team is usually at the mercy of the spawn system here.

Maybe I should play a few more games, but that was the result when we played. Those changes I suggested would probably allow for a little more movement and control, but take the feedback as you will.

Good luck with it, man!

I take all feed back as good feedback. And i did not see any suggestions in your post. so please post one more time so i can understand what you think will help.

wcdd7
02-01-2011, 02:23 PM
I really feel as though this map could be benefits by more routes from bottom mid to top mid, and more cover in yellow.

Have fun with it.

SaLoT
02-01-2011, 05:00 PM
Have fun with it.

u got total 9 + different ways to top... i mean please explain what other route can i actually make.

wcdd7
02-01-2011, 06:01 PM
You're forced to the outside of the ring to make your way to the most powerful position on the map. I think the other piece of feedback is more significant. We slaughtered people top gold when they tellyed. It needs cover.

SaLoT
02-01-2011, 06:19 PM
i will see what i can come up with, but i feel the new version has more cover then the one you played.

MichaelMongrel
02-02-2011, 02:25 AM
I enjoyed the FFA game I played on this map. But I'm a bit skeptical about how 4v4 would play. I wanna see some gameplay.

Nimbus
02-02-2011, 04:46 AM
Publish something better...



Wow dude, seriously? Just cuz i post something that doesn't make sense to you out of context, you felt the need to personally attack me. How about you publish something better, I haven't seen you give a single word of feedback, just argue with people. I actually have helped Salot with a lot of his maps including this one.

Can't stand hypocrites.

N!TRO
02-02-2011, 06:45 AM
Wow dude, seriously? Just cuz i post something that doesn't make sense to you out of context, you felt the need to personally attack me. How about you publish something better, I haven't seen you give a single word of feedback, just argue with people. I actually have helped Salot with a lot of his maps including this one.

Can't stand hypocrites.

By no means did I take it out of context. We you deliberately bash a map, after someone spent countless hours on it doesn't give anyone the right to say its ugly in any way. Also, I dont argue with anyone or everyone, ask most the members that I am big supporter of TLNC. You say you helped him then why would you say something like that anyway...

PM me if you have anything else to talk about

I apologize Salot for putting clutter in your post, will remove later, I cant stand when ppl try bash other ppl's work

Nimbus
02-02-2011, 03:47 PM
by all means you took it out of context, the little ";]".... yeah thats a winky face, aka i am kidding. I know, now you are like wow im kinda dumb and i forgive you, i hope you learned your lesson

SaLoT
02-06-2011, 09:28 AM
despite the argument has anyone have any feedback? I mean i see everyone playing other forge maps and posting, but not on mine. I would appreciate feedback..

Dibs
02-06-2011, 09:43 AM
I think its a sweet map. I use it alot for ffa snipes and 2v2s tho.