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View Full Version : Halo Reach 2nd Map Pack Leaked *UPDATED*



Imp3nded
02-09-2011, 11:08 PM
One BTB map, one Invasion map, one 4v4 map. The 4v4 map looks like a classic room-based Halo CE asym.

UPDATED:


http://www.youtube.com/watch?v=BGdzihZV-IQ&feature=player_embedded

http://www.joystiq.com/2011/02/09/defiant-map-pack-halo-reach-rumor/

Dibs
02-09-2011, 11:16 PM
They look pretty sweet but I still have not even got the first map pack. The firefight map was the campaign I think. Good find tho

Cajun Cooked
02-09-2011, 11:20 PM
Kinda disappointed to see they're still doing the one big, one medium, one small garbage. I feel that it restricts them if they try to keep size variety the main priority.

chris_cr33p
02-09-2011, 11:21 PM
good find and good watch im glad i saw it. already getting stoked for it. not as stoked for halo ce remake <3

Jewjitsu
02-09-2011, 11:23 PM
idk, i'm really hoping that the next map pack has more than just these because i don't really care about more btb and firefight maps. bungie releasing one 4v4 map at a time, and one that is not even very good is not helping the map situation. i want some good remakes too, like the pit, narrows, guardian, midship, or construct.
edit: agree with cajun, that small map is garbo, and the low gravity room looks retarded. come on bungie, you can do better than this!

H3NRI3
02-09-2011, 11:47 PM
I hope this isnt all of the maps for the next map pack... I want more lol but they look good nice find! =D

DYNASTYBLUE2
02-10-2011, 12:03 AM
would be nice for some more 4 v 4 maps then btb and that

KRILLIN
02-10-2011, 12:11 AM
The competitive aspect of Halo is what keeps it around for so long. They need to focus on 4v4 maps that can be used in MLG so that people will still want to play it in a year.

Jewjitsu
02-10-2011, 12:41 AM
The competitive aspect of Halo is what keeps it around for so long. They need to focus on 4v4 maps that can be used in MLG so that people will still want to play it in a year.
yea if they keep this up, i'll be playing halo ce (2) in a year. actually i'll probably be playing that anyway.

chris_cr33p
02-10-2011, 12:44 AM
i wish bungie would give away the new maps for free like the kind company blizzard is

Makin
02-10-2011, 12:45 AM
Doesn't look any more competitive than others....FML

N!TRO
02-10-2011, 01:06 AM
Can't wait.. well I still haven't bought the Noble map pack yet :P

Jakerdot
02-10-2011, 01:10 AM
wait bungie expects me to buy more crappy maps? they still haven't made up for the terrible ones they put in the game
originally.

AdamInCharge
02-10-2011, 01:48 AM
That song on the first vid is pretty sick. The maps on the other hand, ehhh....

Kamikazeewoks
02-10-2011, 02:14 AM
Looks pretty awesome! Great Find!

C0ACHMAYNE
02-10-2011, 02:38 AM
One of the maps look pretty sweet. too early to care though

Fliktrocity
02-10-2011, 08:26 AM
Only thing I might like is if the new BTB map has a good forging pallette with lots of new items (which I doubt). If not then I don't see myself buying this one because that 4v4 map looked pretty bad imo (especially if there is this low gravity room ya'll are talking about).

itwuzmagik
02-10-2011, 08:49 AM
haven't even bought the last map pack cause it sucked and this one looks about the same .

Dust
02-10-2011, 09:05 AM
awesome find

I'm not holding my breath at all. hopefully they're good though

Gweedo888
02-10-2011, 10:02 AM
honestly they don't look to bad but i would love a new pit or onslaught style map i know i am dreaming but what ever it sounds cool lol

Havoc
02-10-2011, 12:34 PM
Idk about these... :(

rasha fasha
02-10-2011, 12:43 PM
honestly they don't look to bad but i would love a new pit or onslaught style map i know i am dreaming but what ever it sounds cool lol I could go for a Pit remake, I miss playing on Pit

TACO
02-10-2011, 12:47 PM
I could go for a Pit remake, I miss playing on Pit

your not the only one bro :(

everreal15
02-10-2011, 12:55 PM
I still haven't bought the first map pack they released :) They just aren't very competitive, when they start making better maps or MLG adds one of them to the playlist I will gladly get them. But right now, they just aren't worth it.

Havoc
02-10-2011, 12:56 PM
EVERYONE wants a new pit. I think they were going for a new construct with CountDown, but it's not nearly as good imo. I think they just need to forget their new ideas, and stick with what they know people love.

iUndrground
02-10-2011, 01:02 PM
I personally think that these maps will be bad like the first map pack.

Imp3nded
02-10-2011, 01:29 PM
EVERYONE wants a new pit. I think they were going for a new construct with CountDown, but it's not nearly as good imo. I think they just need to forget their new ideas, and stick with what they know people love.

No thanks.

And the last map pack was the best map besides the Heretic/Citadel/Longshore one since H2. Tempest and Anchor 9 are both good maps and Breakpoint is actually a BTB map... and a fun one.

And Construct was a horrible map.

S3
02-10-2011, 01:34 PM
I wish they would just make a "Classic" map pack including things like damnation, prisoner, wizard, rat race, etc. Lol pretty much any map from CE as long as they dont mess it up, well besides Chrion TL-34 or w/e it was.

iUndrground
02-10-2011, 01:41 PM
No thanks.

And the last map pack was the best map besides the Heretic/Citadel/Longshore one since H2. Tempest and Anchor 9 are both good maps and Breakpoint is actually a BTB map... and a fun one.

And Construct was a horrible map.

Really? hmmm.....

MichaelMongrel
02-10-2011, 02:50 PM
No thanks.

And the last map pack was the best map besides the Heretic/Citadel/Longshore one since H2. Tempest and Anchor 9 are both good maps and Breakpoint is actually a BTB map... and a fun one.

And Construct was a horrible map.

No offense, but most of the MLG community that played Halo 3 wants a new Pit. The people that hated that map were the minority. Yes, there are a few revisions that should be made to it (NOT taking the middle wall out completely), but as it was in Halo 3, it was a fantastic CTF map. And even some of the TS games were some of the most exciting games I saw in H3.
The problem is that Bungie thinks Anchor 9 is a legitimate spiritual successor for The Pit.

Construct also was good for its main gametype, KotH. But the only problems really came in TS games. But there is a reason they never removed it. It took a great deal of teamwork.

On Topic:
The new 4v4 map looks great. Can't wait for something actually good.
Although I think the rest of the MLG community needs to buy the current map pack so that Killa KC can start accepting Tempest forge maps.

Gweedo888
02-10-2011, 04:38 PM
No offense, but most of the MLG community that played Halo 3 wants a new Pit. The people that hated that map were the minority. Yes, there are a few revisions that should be made to it (NOT taking the middle wall out completely), but as it was in Halo 3, it was a fantastic CTF map. And even some of the TS games were some of the most exciting games I saw in H3.
The problem is that Bungie thinks Anchor 9 is a legitimate spiritual successor for The Pit.

Construct also was good for its main gametype, KotH. But the only problems really came in TS games. But there is a reason they never removed it. It took a great deal of teamwork.

On Topic:
The new 4v4 map looks great. Can't wait for something actually good.
Although I think the rest of the MLG community needs to buy the current map pack so that Killa KC can start accepting Tempest forge maps.

honestly i think that anchor 9 is a great map and with a few tweeks they could really do something for MLG not sure about CTF but maybe territories or TS...Pit for me was just fun it was a map i knew and was actually good at no matter the odds so i guess thats why i love it so much lol construct yea i don't think i ever really loved it didn't hate it but yea its up in the air on that one

Vivacity
02-10-2011, 04:42 PM
The competitive aspect of Halo is what keeps it around for so long. They need to focus on 4v4 maps that can be used in MLG so that people will still want to play it in a year.

Exactly, Bungie really needs to put more thought into their map design.

There's a correlation between Bungie's map design quality (from a competitive aspect) and the amount of features available in forge. Just because they gave the community the tools, doesn't mean they should quit using them themselves.

Gaucho
02-10-2011, 06:21 PM
hopefully the achievements that come along with it are good.

LeftyB
02-10-2011, 07:38 PM
fuck the videos got taken down. are they posted anywhere else?

Waterboy7
02-10-2011, 08:14 PM
And Construct was a horrible map.


Really? hmmm.....

I hear ya iUndrground.... Impended Really??? Hmmmm...Construct was a bad map? When will you see this on Reach....


Snipedown (my Favorite PRO..yes I'm Driding due to his skillz) being ONE shot looks up and FOUR shoots GOOFY .... AMAZING !! I only made this gif because of SD reaction ...lulz he was like " GET OFF ME! "

http://i1220.photobucket.com/albums/dd447/unscwaterboy/SDvsGoofy.gif


http://www.youtube.com/watch?v=R_TmDw0TyZM
Fast foward to 6:14 to see the part "GET OFF ME !"

Hylian
02-10-2011, 08:44 PM
I'm not diggin' the low grav area in the smaller map...

Imp3nded
02-10-2011, 10:44 PM
You can do incredible things on a lot of maps. I could do incredible things on Sandtrap, so I fail to see the point in that argument.

I'll post a tiny argument I had with someone on mlgpro:


Another thing, I'm glad T2 and Totz realize that forged maps will be included eventually. Everyone whines about Reach's maps, when truth is that they're better than the original Halo 3 MLG maps.

Halo 3 had 2 good MLG maps that came from the default line-up... Narrows and Pit.
Zealot, Countdown, and Sanctuary are infinite times better than Construct or Guardian. And all 3 of those maps can play 3 or more gametypes very well... unlike Construct and Guardian. Those 2 maps each played one gametype well.

Onslaught and Amplified both had to be forged and Heretic didn't introduce itself until the VERY LAST map pack, and even still, that's just a clone (mostly) of a Halo 2 map.

I'll enjoy watching my neg rep counter. :)



You're out of your mind. Reach maps, minus Countdown, are horrendous. Zealot is a FFA map that we're forced to use because we have nothing else. Sanctuary is alright, but it's not anywhere near as good as the original. It could definitely be remade again.

Guardian was a phenomenal map, and Construct wasn't bad either. Those 4 maps are better than anything we'll likely see throughout Reachs' entire duration.


Guardian was horrid for every gametype but Oddball. And even then, its spawns needed work. Guardian slayer was a giant standoff because of the lack of balance, and same for Construct. It only took MLG until v8 to say, "hey, maybe having no power-ups or power weapons on the bottom is a bad ideal. It only took us 7 versions to notice that having one Sniper on the bottom of the map doesn't help since it spawns in the middle of the open with nowhere to run except off the map. Let's add camo!" Even then the standoffs were ridiculous and the map's balance sucked for slayer. The map has 5 ways up, 3 of the routes being noisy lifts that land you in the exact spot every time, and the other 2 routes being ramps up. The sword legs are skinny as hell and in the wide open, and open ramp is wide open too. So yea, please don't give me that.

Guardian sucked for slayer. You can't tell me otherwise.

Like I said, they each played ONE gametype well.

Zealot's not a bad map and I don't know what makes you think that. Long sight-lines, spacious and wide hallways for strafing and movement, good grenade points, great peak sniping, and it's a map that goes perfectly with a grenade launcher. And you might say top gold on Zealot has limited routes to it just like Construct. However, you want to know the difference? Top gold on zealot isn't 400 feet in the air . Also, top-mid on Zealot has a good amount of cover to rush gold. And let's not forget the DMR actually has range unlike the Halo 3 BR so it can actually shoot across map to top-gold and get someone very weak which would create incentive to push. Oh, and the grenades in this game aren't marshmellows, so throwing grenades is very effective too.

But hey, you're baksmak. You've said plenty of silly things while on these forums. I believe you're quoted in a few people's signatures for your ogre2 comment.

Waterboy7
02-10-2011, 11:09 PM
You can do incredible things on a lot of maps. I could do incredible things on Sandtrap, so I fail to see the point in that argument.

I'll post a tiny argument I had with someone on mlgpro:

Point being that from all these lans lately, I have yet to see something that clutch from Pro's. It seems that when something incredible could occur in Reach, it is delayed due to the bloom recoil, or pacing shots.

I believe Ola said it at last lan..... " Fkn Reach bloom is sooo gay "

Imp3nded
02-11-2011, 12:25 AM
Rewatch the LAN then, because the chat started laughing after it happened. Ogre 2 complained more about how they're not playing correct Halo more than anything else. Which is correct. They weren't getting raped because of the game; they were getting raped because they were sucking.

And I'm not mad. That exclamation point was to emphasize the sarcasm.

ThisGuyPwnage
02-11-2011, 07:41 AM
Kinda disappointed to see they're still doing the one big, one medium, one small garbage. I feel that it restricts them if they try to keep size variety the main priority.

haha exactly!!!
idk why bungie makes these maps.

i dont even know if i would like to see any remakes anymore due to the fact that they get ruined lol
i hope they deliver in the future though

TheOutlaw
02-11-2011, 09:48 PM
These maps look cool for the average everyday player. As for the rest of us more competitive gamers the maps don't really seem worthy. I doubt they'll been seen in the MLG playlist. What Bungie really needs to do is upgrade the hell out of their forge world's possibilities and let us create the maps as we actually see fit.

Imp3nded
02-12-2011, 09:29 PM
New Vid: Watch it before it gets taken down. Condemned looks very good. Haven't had a good room-based asym since CE. I'm stoked.


http://www.youtube.com/watch?v=SnThGM9eAsM&feature=player_embedded

Dust
02-12-2011, 09:40 PM
man can it be. I think we might have a good map on our hands. Hopefully, thanks for the video imp. hope it turns out good

Kamikazeewoks
02-13-2011, 02:35 AM
Looks awesome! Hope it goes good!

iUndrground
02-13-2011, 11:57 AM
New Vid: Watch it before it gets taken down. Condemned looks very good. Haven't had a good room-based asym since CE. I'm stoked.


http://www.youtube.com/watch?v=SnThGM9eAsM&feature=player_embedded

Its just like orbital, it looks good, but has a terrible layout.


Lulz on your MLG comment... UmadBro? Never read a post where it sounds like your loosing your cool. Relax Impended
I get how much you will stand up for Reach, I have read several post where you sell it well.

As for your Ola asking Ogre and Vic?... I actually still have the lans video my brother saved for me since I had to work, and I don't recall them saying that. In fact I remember Ogre complaining himself, and Vic asking them to stop spamming. And for the time being since the release of Reach the numbers have drop significantly compared to H2 and H3 held stronger.

Ola is NOT the only one either man, cmon you heard Fis as well. There are many other as well but I wont mention them because they did not express it on TLN , but on other sites. Plus Mr.P said it earlier on today's chat during streaming " Tot'z is liking the game even more now" hence past tense would be he liked it less ...

I agree 100% for sure for sure. I'll put it the nicest way possible. People who "lacked" skill in games like Halo 2 or Halo 3 love Halo Reach. They say "I have more of a chance to become pro cause Reach is an easy game." The spawning on Halo 3 was perfect. If you (not to waterboy because im on his side of the argument lol) knew anything about forging, then you would know that Bungie messed up the re-spawn system. They rely now on spawning as close as possible to your teammates, and that makes spawn killing easier. Once I got assassinated after spawning not even being alive for 3 seconds. The sprint system is also stupid because you can't get out of your spawn when someone is shooting you in the back. And since every weapon including the sniper was made on Reach has less skill than Halo 3's, you would not be able to stay alive for at least 5 seconds. This mostly happens on Sanctuary, I don't know why that map is in the MLG, because I found forging flaws on the map. I also played MLG FFA on Zealot with 3 people, both were on blue flag, and I spawned blue basement. How come I didn't spawn in red basement? Can you explain that to me. No. Reach only has 3 million people on a day and the game isn't even 6 months old yet.
It's because it gets boring quickly unlike the recent Halo games. They made it more like call of duty because there is more casual gamers than serious gamers. So many people complained about the highest skill ranking system on Halo 3. It is harder to get a 50 in Halo 2 than Halo 3. Its just that more and more casual gamers go to Halo every time there is a new game to the franchise. BTW: more people complain about host in this game than Halo 3.

I think I proved my point. :)

MichaelMongrel
02-13-2011, 12:35 PM
I'm a little disappointed to see low gravity. But other than that, it doesn't look terrible.

Imp3nded
02-13-2011, 08:31 PM
Undrground, I honestly stopped reading after this very bold statement of yours: "People who "lacked" skill in games like Halo 2 or Halo 3 love Halo Reach."

Have fun trying to tell that to the people over in the Reach discussion thread. People like Fragtality, U4ix, and Schnyknees will laugh hard. Bold statement to say people that lacked skill in another game only like this one because they're good. Sorry, but shooting the Halo 3 BR was the easiest thing ever (along with the Halo 2 BR, thankfully though the button glitches helped); Did you listen to T2 and Totz's live blog? They even said it. The DMR is a more skillful weapon to use, it's as simple as that. And another thing, I think Reach far surpasses Halo 3... and that's not coming from someone who lacked skill at Halo 3. Unless having 2 50s in MLG (one having 1600 xp and the other having 800 xp in the playlist) is bad. However, I don't think so. It's actually the Halo 2 guys that know this is a step-up from Halo 3 (that doesn't mean a perfect game, but a step-up at least), and then it's the Halo 3 guys that absolutely despise Reach. And seeing that the MLG forums are mostly Halo 3 kids now, they are of course going to be the most vocal.

Another thing... Condemned looks like Orbital? Where on Condemned do you see long Narrow passageways that go in one direction with random crates obscuring every site-line possible? Where do you see two bases with only 2 ways into it (both being wide open doors on the same front wall? I don't see that anywhere on Condemned. Condemned looks like a map that is actually mostly different spacious rooms with a large open center that you can see across, with each room having many different routes into it from different elevations and different walls. I don't see many mile-long hallways that lead to an area where you only have two options to escape.

1. tl;dr: Condemned looks nothing like Orbital.
2. tl;dr: The whole "people who lacked skill in Halo 2 and Halo 3 love Reach" statement is not correct.

KRILLIN
02-13-2011, 09:29 PM
Undrground, I honestly stopped reading after this very bold statement of yours: "People who "lacked" skill in games like Halo 2 or Halo 3 love Halo Reach."

Have fun trying to tell that to the people over in the Reach discussion thread. People like Fragtality, U4ix, and Schnyknees will laugh hard. Bold statement to say people that lacked skill in another game only like this one because they're good. Sorry, but shooting the Halo 3 BR was the easiest thing ever (along with the Halo 2 BR, thankfully though the button glitches helped); Did you listen to T2 and Totz's live blog? They even said it. The DMR is a more skillful weapon to use, it's as simple as that. And another thing, I think Reach far surpasses Halo 3... and that's not coming from someone who lacked skill at Halo 3. Unless having 2 50s in MLG (one having 1600 xp and the other having 800 xp in the playlist) is bad. However, I don't think so. It's actually the Halo 2 guys that know this is a step-up from Halo 3 (that doesn't mean a perfect game, but a step-up at least), and then it's the Halo 3 guys that absolutely despise Reach. And seeing that the MLG forums are mostly Halo 3 kids now, they are of course going to be the most vocal.

Another thing... Condemned looks like Orbital? Where on Condemned do you see long Narrow passageways that go in one direction with random crates obscuring every site-line possible? Where do you see two bases with only 2 ways into it (both being wide open doors on the same front wall? I don't see that anywhere on Condemned. Condemned looks like a map that is actually mostly different spacious rooms with a large open center that you can see across, with each room having many different routes into it from different elevations and different walls. I don't see many mile-long hallways that lead to an area where you only have two options to escape.

1. tl;dr: Condemned looks nothing like Orbital.
2. tl;dr: The whole "people who lacked skill in Halo 2 and Halo 3 love Reach" statement is not correct.

Wasn't too long for me baby! Bravo!

Imp3nded
02-13-2011, 09:45 PM
Thanks, Krillin.

Oh, and I just tried to read some more of what you said, undrground, but I cringed once again when I saw you insult my forging and knowledge of maps... when you are the one comparing Condemned to Orbital. The irony astounds me.

And if I need to, I'll copy/paste my argument from the mlgpro thread into this one about why Halo Reach is a superior game to Halo 3. But heyyyy, this thread's about the new map pack, not about the inferiority of Halo 3.

Dust
02-13-2011, 09:57 PM
Undrground, I honestly stopped reading after this very bold statement of yours: "People who "lacked" skill in games like Halo 2 or Halo 3 love Halo Reach."

Have fun trying to tell that to the people over in the Reach discussion thread. People like Fragtality, U4ix, and Schnyknees will laugh hard. Bold statement to say people that lacked skill in another game only like this one because they're good. Sorry, but shooting the Halo 3 BR was the easiest thing ever (along with the Halo 2 BR, thankfully though the button glitches helped); Did you listen to T2 and Totz's live blog? They even said it. The DMR is a more skillful weapon to use, it's as simple as that. And another thing, I think Reach far surpasses Halo 3... and that's not coming from someone who lacked skill at Halo 3. Unless having 2 50s in MLG (one having 1600 xp and the other having 800 xp in the playlist) is bad. However, I don't think so. It's actually the Halo 2 guys that know this is a step-up from Halo 3 (that doesn't mean a perfect game, but a step-up at least), and then it's the Halo 3 guys that absolutely despise Reach. And seeing that the MLG forums are mostly Halo 3 kids now, they are of course going to be the most vocal.

Another thing... Condemned looks like Orbital? Where on Condemned do you see long Narrow passageways that go in one direction with random crates obscuring every site-line possible? Where do you see two bases with only 2 ways into it (both being wide open doors on the same front wall? I don't see that anywhere on Condemned. Condemned looks like a map that is actually mostly different spacious rooms with a large open center that you can see across, with each room having many different routes into it from different elevations and different walls. I don't see many mile-long hallways that lead to an area where you only have two options to escape.

1. tl;dr: Condemned looks nothing like Orbital.
2. tl;dr: The whole "people who lacked skill in Halo 2 and Halo 3 love Reach" statement is not correct.

agree with everything he said :)

MichaelMongrel
02-13-2011, 10:06 PM
We don't need to argue in here.

Hope this map pack doesn't fail as hard as the previous one. Tempest was the only good thing that came out of that one, and that's only for the forging aspect.

Morgan
02-14-2011, 01:15 PM
Bungie just released an official trailer for this!

http://www.youtube.com/watch?v=BGdzihZV-IQ

N!TRO
02-14-2011, 01:42 PM
This looks like it has better potential thn the last one

iUndrground
02-14-2011, 01:58 PM
Thanks, Krillin.

Oh, and I just tried to read some more of what you said, undrground, but I cringed once again when I saw you insult my forging and knowledge of maps... when you are the one comparing Condemned to Orbital. The irony astounds me.

And if I need to, I'll copy/paste my argument from the mlgpro thread into this one about why Halo Reach is a superior game to Halo 3. But heyyyy, this thread's about the new map pack, not about the inferiority of Halo 3.

Really bro? Cause you were talking about how bad the spawn system was in Halo 3 before I posted. And no, the br wasn't easy to use. THE BEST PROS COMPLAIN ABOUT REACH!!! (Roy, Pistola, etc.) Please read this carefully: ANYONE CAN USE THE DMR!!! Even the people who are casual gamers. AND the map does look like orbital. For example: in space, computers, ASYMETRICAL!!! If it deosn't look close to you its at least the closest map to it. AND I know for sure this map will not be in the mlg. A low gravity room? computers? objects floating around?
And I'm not trying to critisize about your maps. I actually like them, but I really don't want to post again why the spawning system is ridiculous in Reach.

Oh and if you were really an "Instinct" fan then you would know that in 2008 with Walshy as their captain that Construct was their favorite and best map.

Panda
02-14-2011, 02:06 PM
Really bro? Cause you were talking about how bad the spawn system was in Halo 3 before I posted. And no, the br wasn't easy to use. THE BEST PROS COMPLAIN ABOUT REACH!!! (Roy, Pistola, etc.) Please read this carefully: ANYONE CAN USE THE DMR!!! Even the people who are casual gamers. And just because I proved my point about how the spawning system is on Reach compared to Halo 3 doesn't mean you have to delete my post. AND the map does look like orbital. For example: in space, computers, ASYMETRICAL!!! If it deosn't look close to you its at least the closest map to it.
And I'm not trying to critisize about your maps. I actually like them, but I really don't want to post again why the spawning system is ridiculous in Reach

Anchor 9 is in space, has computers and I think is Asymetrical...

Nothing alike.

iUndrground
02-14-2011, 02:10 PM
oh and once again Impended, there is not that many people in Reach. Only 10,000 people a day play mlg. So I'm not going to really side with your opinions until you give me FACTS (not opinions) why Reach is better that Halo 3. Its like saying Black Ops is better than Modern Warfare 2 when IGN said "one of the most dissapointing games of the year"


Anchor 9 is in space, has computers and I think is Asymetrical...

Nothing alike.

not talking about the layout. i understand what your saying

heuer89
02-14-2011, 02:15 PM
Alright stop bickering. This is about the 2nd map pack not on your personal opinion of Reach.

Imp3nded
02-14-2011, 04:05 PM
I didn't delete your post.... And I said the spawns for Guardian Ball were bad. Let's not misinterpret things. And how many people that play the game isn't a 'fact' about competitive merit. I could care less how many casual gamers dislike the game; I want a game with competitive merit. Pros whined about Halo 3 too. They're going to whine whenever something they don't like happens. Your argument that a gun with more aim magnetism, a spread, and constant rate of fire is 'more skilled' than a gun with less aim magnetism, single-shot, and a rate of fire you must know how to pace given certain circumstances is .... well, it's funny.

And you said Condemned doesn't look like it's going to be good because it's like Orbital. So what you're saying is Condemned looks good because it has space, computers, and it's asymmetrical. But you said it has a terrible layout... Hmm, ok. Because I already explained how gameplay is nothing like Orbital. Also, I have no clue why you're getting angry. Keep it tame. :P

I'm going to end this debate with this: Halo Reach has a LOT more to the game than Halo 3 did, so it involves a lot more thinking. Then couple that with the faster gameplay (talking about the MLG settings here), and you have a game that heightens the amount of intellectual skill needed but gives you shorter time to do the thinking. To me, that's a step in the right direction (along with a skillful gun). If you think Halo 3 is what you think it is, then alright, so be it. If you want to continue this, go to the Reach vs. Halo 3 thread, and I'll gladly continue.

Highlands looks like a map that I would love for BTB. 343 is probably very excited to be working on Halo, so perhaps map packs will be coming out more frequently now.

heuer89
02-14-2011, 04:38 PM
I'm just excited for a new firefight map ^_^ It looks sick!

iUndrground
02-14-2011, 07:43 PM
I didn't delete your post.... And I said the spawns for Guardian Ball were bad. Let's not misinterpret things. And how many people that play the game isn't a 'fact' about competitive merit. I could care less how many casual gamers dislike the game; I want a game with competitive merit. Pros whined about Halo 3 too. They're going to whine whenever something they don't like happens. Your argument that a gun with more aim magnetism, a spread, and constant rate of fire is 'more skilled' than a gun with less aim magnetism, single-shot, and a rate of fire you must know how to pace given certain circumstances is .... well, it's funny.

And you said Condemned doesn't look like it's going to be good because it's like Orbital. So what you're saying is Condemned looks good because it has space, computers, and it's asymmetrical. But you said it has a terrible layout... Hmm, ok. Because I already explained how gameplay is nothing like Orbital. Also, I have no clue why you're getting angry. Keep it tame. :P

I'm going to end this debate with this: Halo Reach has a LOT more to the game than Halo 3 did, so it involves a lot more thinking. Then couple that with the faster gameplay (talking about the MLG settings here), and you have a game that heightens the amount of intellectual skill needed but gives you shorter time to do the thinking. To me, that's a step in the right direction (along with a skillful gun). If you think Halo 3 is what you think it is, then alright, so be it. If you want to continue this, go to the Reach vs. Halo 3 thread, and I'll gladly continue.

Highlands looks like a map that I would love for BTB. 343 is probably very excited to be working on Halo, so perhaps map packs will be coming out more frequently now.

Ok, I said Halo games get more and more casual gamers and they like Halo Reach. You need to read carefully. And I do know how to play Reach. I know k/d doesn't prove anything, but you should get it higher than mine (I'm an objective player) on a game your protecting. You shouldn't also talk when you have 16,000 kills and still do not have a 50 on Halo charts for multiplayer matchmaking. Also, I never said the map "looked good." It just look like orbital. I'm pretty sure you need to talk to your English teacher about how to read.
And if you had experience from Halo 3, you should know that the br is a 3 shot burst that does not spray like the DMR. You also have to LEAD YOUR SHOTS. I know you had a hard time doing it on Halo 3, but it doesn't mean you should be mad. 1/2 the time people spam the dmr and gets the kill. And you cannot do much legit DMR battles anymore like you can on halo 3. And you were talking about construct, look at page 2 or 3 of this forum. Also, guardian was a great map, It was a fair to play on map. Just because you got domed by that sniper all the time doesn't mean you should hate it. The game "involves thinking" and that map had so many routes. Top gold:4 routes S1-S3:4 Routes Blue room:3 routes Green:4 routes(including camo jump) And so far, the 1st halo reach map pack is not as great as people expected. I didn't buy it and so did many others, but I played on them over a friend's. It was one of the worst in my opinion I have ever played. That's why Killa KC is not picking maps from the map pack, because no one is downloading it. Maybe you need to learn to back up your opinions and you will get a better score on the ACT or SAT. :P
I also talked to my forging friends, most said Halo 3 forging takes more skill and the spawning system is better (they said it not me) and Reach is a 30FPS game according to a Bungie employee. And He also said Halo 3 is a 60 FPS game. If you want his name I will give it to you. And I rarely saw pros complaining about Halo 3 in 2008, not even Walshy. Oh yea I forgot, Halo Reach really has a lot more thinking involved about who to snipe while sitting in the back of your flag. :P The Needle Rifle spays more and is more accurate than the DMR AND it does the stupid explosion for spammers. People ask: "Then why don't you use it?" After the game, I see them going the most negative with the overpowered rifle. Exactly. Also Reach only has more polygons than Halo 3, but who cares? The only difference I see is the AR for the polygons.

AND Salot joined TLN in May, he didn't join it for the map competition.
If you need a reading tutor, please PM me. :P
I hope 343 will take time on the next Halo game unlike Bungie did for Reach. (they only spent 2 years making it)

Oh and since you are an "experienced forger," you should know that sanctuary has forging flaws. Can you tell them to me?

Inexist
02-14-2011, 08:14 PM
Very good read Undrground. The stuff you said about Halo 3 and Reach made sense. I don't like it how Halo Reach is a sluggy game some times especially when you have English connection as it feels like your ice scating all over the place at around 20 FPS.

iUndrground
02-14-2011, 08:16 PM
Very good read Undrground. The stuff you said about Halo 3 and Reach made sense I don't like it how Halo Reach is a sluggy game some times especially when you have English connection it feels your ice scating all over the place at around 20 FPS.

This is coming from a guy who is #7 GB in Europe in Reach. :)

Imp3nded
02-14-2011, 09:55 PM
Did you just really start insulting my intelligence and making jerk remarks about ACT and SAT scores? Nowhere did I mention Guardian's routes. And nowhere did I bring up the skill in forging.... Halo 3 is 30 FPS..... Walshy, T2, Totz, and Legit have all said this game is more promising than Halo 3... I can link you to Walshy's blog where he said it, T2 and Totz's vid blog where they stated it, and then Legit's blog. Also, did I say Salot joined for the competition? Have I ever singled out Salot in anything? Where did that topic even come from? It's times like these I wish people like Fragtality and U4ix were a part of these forums, so they could say some things.

Well yea, after that giant insulting post that is totally irrelevant to... anything, I think this topic is done with. Because if you obviously got that upset that you had to start acting so immature on here, I shouldn't have brought it up. If I had known this, I wouldn't have continued. I thought a small debate would be fine. Obviously not.

And where have I said that I'm an experienced forger?

Back on topic we go! Not going to bother responding to all the wrong things in your post. =D I won't delete your post that way everyone can see you own me.

RagingChickens
02-14-2011, 10:22 PM
Well glad to see that taken care of.

Anyway, this map is scary big...I see myself getting lost on it! Jeez, you can only have so many BtB maps. It gets old Bungie!

Gearijigu
02-15-2011, 03:25 PM
bungie needs to focus more on mlg or competitive maps all of the current maps are way too big and not symmetrical enough

Imp3nded
02-15-2011, 03:35 PM
I just noticed undrgound said his k/d is higher than mine.. when my MLG k/d is 1.30 and his is 1.18.... O-o. And that's the only k/d that matters to me if we're comparing them to overall k/d.

The BTB map looks like it came from Halo CE campaign; specifically The Silent Cartographer.

KRILLIN
02-15-2011, 08:08 PM
All I know is I can't wait to play more than 4 MLG maps lol.

Asquared
02-15-2011, 09:49 PM
I just noticed undrgound said his k/d is higher than mine.. when my MLG k/d is 1.30 and his is 1.18.... O-o. And that's the only k/d that matters to me if we're comparing them to overall k/d.

Grow up kid.

heuer89
02-15-2011, 09:58 PM
Grow up kid.

Circumventing bans is not allowed. Your main account ban will be extended if you attempt to do so again.

Cajun Cooked
02-16-2011, 12:21 AM
Circumventing bans is not allowed. Your main account ban will be extended if you attempt to do so again.
I lol'd. Anyways, I like the look of the maps, but sadly not the potential gameplay. NOTHING reminds me of Orbital when I see Condemned. I was one of a few people that actually enjoyed Orbital, and after a few hundred games on the map, I see no signs that Condemned will end up in stalemates NEAR as often as Orbital did, which was the main flaw of the map when teams of decent gamers butted heads on it.

chris_cr33p
02-16-2011, 10:23 PM
maps for free!!!

sECUREij
02-17-2011, 12:23 AM
I lol'd. Anyways, I like the look of the maps, but sadly not the potential gameplay. NOTHING reminds me of Orbital when I see Condemned. I was one of a few people that actually enjoyed Orbital, and after a few hundred games on the map, I see no signs that Condemned will end up in stalemates NEAR as often as Orbital did, which was the main flaw of the map when teams of decent gamers butted heads on it.
That was the fun of Orbital I LOVED having some hard fought games, of flanking rushing, camping. THAT map is the shit