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View Full Version : 4v4 Sanctuary MLG - No AA's[Spoilers]



Araneatrox
09-08-2010, 03:07 PM
http://www.youtube.com/watch?v=7edNxJchFjk

This is how MLG should be, no more of this silly evade jumping over buildings -.-
Discus

itwuzmagik
09-08-2010, 03:22 PM
great post i enjoyed watching this.

Shy
09-08-2010, 04:08 PM
Sick - Finally good gameplay. I just hate how the DMR sounds when shooting.

Imp3nded
09-08-2010, 04:12 PM
Follow the Reach Discussion Thread and you'll see a lot more of these vids, dicussion, and debates.

vontoxic
09-08-2010, 04:13 PM
These are good settings. Fragtality's old settings weren't allowing anyone to setup. It was pure insanity and I didn't know what the heck was going on. This on the other hand is watchable and exciting.

forefront
09-08-2010, 04:54 PM
This game seems exactly the way it should be. I haven't seen much gameplay, but this looks good to me.

I can see a noticeable difference in skill. At 8:20, he gets in a perfect example of a 1v1 DMR fight. Everyshot hits where he aims, and the guys dies like he's supposed to. However, it also seems to promote teamwork well. THIS reminds me of H2. I think we've got something here...

Edit: Also, there is always the possibility that AA's could be off for some maps/gametypes and on for others. I also noticed a lack of pistol usage. Makes me wonder if the pistol will be a preferred weapon even in close combat, or if it's just fragtality's choice. His sniping looks off too, so I wonder if the sniping is more difficult in Reach. I remember thinking the beta was easier to snipe than in H3.

Celph
09-08-2010, 04:56 PM
I actually found this relieving to watch. This shows that it is entirely possible for MLG to function in Reach without AA's and particularly without sprint. Although sprint and other AA's would add new components to strategy and overall gameplay, I believe MLG would benefit best from a classic style of motion.

Bsarnn21
09-08-2010, 05:35 PM
Looked pretty good, I think the no AA's looked alright. I really don't know how to feel about this game yet.

ITCHY
09-08-2010, 05:39 PM
Out of all the gameplay I've seen this is my favorite yet. While I wouldn't hate sprint, this is how it should be played in my opinion. Evade is way to much chaos I think.

Bsarnn21
09-08-2010, 05:48 PM
Evade is chaotic..

Araneatrox
09-08-2010, 05:55 PM
Someone remind me that posting anything on youtube leads to a flame war... I honestly cannot see why people thing this is slow, just because its not being played like Quake 3.

From looking at this, it seems perfectly fine. there isn't any bounding wall to wall and leaping tall buildings. People seem to forget that Halo isnt supposed to be a twitchy PC game. If you look at any other VOD that use AA's no one can set up properly as someone evades towards them and leaps up in the air to break the setup right away.

Just my opinion, 0 AA's is that way MLG should be

itwuzmagik
09-08-2010, 06:56 PM
I was happy when i saw this. It reminds me so much of how h2 played. Yes i know it was played on a re-made sanctuary but besides that fact the pace and shots and everything was perfect.

Imp3nded
09-08-2010, 09:52 PM
AAs like Jet Pack should be placed on the bottom of maps where it is easy to establish the top position of the map. AAs like Hologram should be placed on maps for CTF and Slayer. If anything, they should be power-ups, not loadouts.

Araneatrox
09-08-2010, 10:43 PM
AAs like Jet Pack should be placed on the bottom of maps where it is easy to establish the top position of the map. AAs like Hologram should be placed on maps for CTF and Slayer. If anything, they should be power-ups, not loadouts.

I could see that happening, but i still dont think the Jetpack would ever be usefull, i see it as more of a hindrance than a powerup. Lets say its being used on Sword Base. Someone grabs Jetpack and then uses it to lift to the top floor. In the time they have done that, they have already been shot by 2 of the enemy team and killed

Now the Hologram i could see being very useful on Flag games, But i still think most of the other Abilities would be rather redundant or overpowered.

Shy
09-09-2010, 12:40 AM
I could see that happening, but i still dont think the Jetpack would ever be usefull, i see it as more of a hindrance than a powerup. Lets say its being used on Sword Base. Someone grabs Jetpack and then uses it to lift to the top floor. In the time they have done that, they have already been shot by 2 of the enemy team and killed

Now the Hologram i could see being very useful on Flag games, But i still think most of the other Abilities would be rather redundant or overpowered.

I agree and all of Bumper Jumper users won't be able to keep our aim while using the Jet Pack.

itwuzmagik
09-09-2010, 12:52 AM
I agree and all of Bumper Jumper users won't be able to keep our aim while using the Jet Pack.

Bumper Jumper is lame anyways you should always default claw sucka.

Antidote
09-09-2010, 12:56 AM
Bumper Jumper has improved my gameplay quite a bit. I couldn't imagine having to go back to default. Thats one reason I hope they don't implement the jetpack into MLG. During the beta I couldn't find a comfortable position for my hands on the controller to use it at all.

Although jetpack no-scopes could be interesting montage material.

Shy
09-09-2010, 12:59 AM
Bumper Jumper has improved my gameplay quite a bit. I couldn't imagine having to go back to default. Thats one reason I hope they don't implement the jetpack into MLG. During the beta I couldn't find a comfortable position for my hands on the controller to use it at all.

Although jetpack no-scopes could be interesting montage material.

I can't wait to see some running jump shots. Just picture it in your head :)
Magik; clawing is ghey. enough said.

heuer89
09-09-2010, 01:02 AM
Now now... Please make sure you stay on topic...

Antidote
09-09-2010, 01:03 AM
Thats been my thing about all the new loadouts. Part of me just doesn't think they should be in MLG. Then the other part is really wanting to see how many sick shots some players can get with them.

itwuzmagik
09-09-2010, 01:04 AM
Thats been my thing about all the new loadouts. Part of me just doesn't think they should be in MLG. Then the other part is really wanting to see how many sick shots some players can get with them.

I'm right there with you, part of me wants them part of me doesn't

Antidote
09-09-2010, 01:09 AM
That Sancutary video was a perfect example of what I love about not having those additions such as the jetpack or others. It would just play so different with them and so many unexpected twist could happen in such a map. Which who doesn't love watching a match with a twist. I probably won't get off the fence about it till I play it and see what they decide. Either way I'm sure it will be great.

Pupp3t
09-09-2010, 03:29 AM
I liked seeing this. I really like not having AA's in MLG. For other playlist I think it would be fun and fitting. When it comes to MLG though, I think it's too hectic.

Carbiniz3r
09-09-2010, 06:12 AM
AA's are dumb we have lasted 3 halos without them and have been fine, why fix something that isnt broke bungie? that VOD reminded me of H2 so much i cant wait to play

giftdead
09-09-2010, 09:28 AM
I think the speed could be 10% higher, but I am liking no AA's even more after watching this.

irvnasty
09-10-2010, 08:51 PM
I think this video does a good job of showing what the starting point should be for MLG: old maps, same style starting weapons, no loadouts, no AAs. I'm not saying those things shouldn't be in MLG, nor that MLG should use old maps instead of new content. I'm merely saying that we know that what we see in this video works. Any alterations should probably be minor and only come after thorough testing and consideration.

If it were entirely up to me, you would have just watched an MLG Halo: Reach game, with possible slight changes to jump height (a little higher might be better to allow for better strafes and easier map-movement), damage resistance, player speed, etc. But this basic "classic" blueprint is pretty much what I want. Too much deviation will not only make MLG Halo seem foreign, but also could result in a lot of the players and teams we currently support struggling and MLG being completely reconstructed of new teams. I don't want that, and I don't think that's good for the league.

Shadow_Dog
09-10-2010, 09:24 PM
Boooring, we need evade or sprint to make fast rushes

phreekopath
09-10-2010, 10:09 PM
I'm in favor of ... for lack of a better term ... "neutered" AA's in MLG, or in particular, a neutered sprint ability.

I'm not sure how to explain it, but imagine if the normal running speed was in the 110-120 range, and in full sprint you could move maybe 140-150? it's not a huge difference. However, shortening the time you can sprint to say, 3 secs instead of 7 (i think) in the beta, and increasing the recharge time to 30 or 45 secs... I'm not sure if you can be that granular with the custom settings though.

It's enough of a change to get you out of a sticky situation, but takes so long to recharge that you can't whore it up, and also if your team doesn't get you help ASAP, you'll be dead anyway as you can't run but so far in 3 secs, even sprinting.

Aside from that:
DMR 1st
Pistol 2nd
Jump 110
Possibly different loadouts with different grenades? Sometimes I'm in a frag mood, others I'm in a plasma mood...

Other than that, leave it alone...