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Legendary Pelon
04-02-2011, 02:43 PM
In Halo Reach, network status, upstream bandwidth is says "WARNING"

How can i improve this?
Is it my router?
My ISP?
Anyone have someting better than "WARNING"

Plz help guys...

Im using ethernet connection BTW...

chris_cr33p
04-02-2011, 03:02 PM
i have the same question

Waterboy7
04-02-2011, 03:24 PM
Mine is saying UNDETECTED on Upstream, Nat Rating is open ;) , and packet loss rate is at UNDETECTED as well. I have not been on Reach in a very long time, but heard something about Classic play list? and I am liking it for the first time. It seems like gravity and speed are a lot better :)

Jewjitsu
04-02-2011, 10:31 PM
everyone has warning for upstream bandwidth, or at least everyone i know of. it's nothing to worry about, unless you are physically lagging every game.

AZUL
04-05-2011, 01:12 PM
i have the same thing i remember someone saying on the bungie forums when i was looking into it that it was some kind of glitch and everyone has it at warning.

IRI0TMAKER
04-06-2011, 09:49 PM
one of my friends has it saying something else. i cant remember what his says though. i just know i was getting pissed cause his was green and mine said warning at my apartment. but all this was when i was drunk as well..

Cinderella_Man
04-08-2011, 01:58 AM
upstream bandwidth is just as important as download bandwidth in video gaming. Try this speed test (http://www.speakeasy.net/speedtest/). Average players have around 5mb-15mb download and 1mb-5mb upload. If you are in that range, you shouldn't have too big of a noticeable difference compared to others... although everyone still experiences the online garbage that happens from time to time. If download or upload is lower than this, the experience will most likely be miserable as in laggy or maybe not even playable.

WobblyJackMcFruit
04-09-2011, 07:44 AM
Most domestic ADL and cable connections are asynchronous which means different upload and download speeds (the "A" in "ADSL"). Upstream bandwidth is usually around 20% (or less) then downsteam - this used to be to prevent consumers from running their own web and/FTP servers. Remember that domestic connections are always heavily contentded - even though you're paying for 20Mbit, you're competing with a lot of other customers for that bandwidth and you'll never see anything like the speeds you're paying for (local line conditions do have some effect but not as much as the ISP/telecoms providers claim).

Synchronous DSL and cable connections and most kinds of leased line are different and in the case of leased lines, there probably won't be ANY contention. They tend to be expensive though (my company pays around �15K a year for a diverse 10Mbit connection!)

I'm not sure what the parameters that Bungie are using to determine a good vs. "warning" connection are but they're clearly far too high. As other have mentioned, virtually everyone I know has a warning on their upstream bandwidth. Don't worry about it.