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View Full Version : Trinity (room based map)



xl Faybian lx
04-05-2011, 10:55 PM
Trinity
I began working on this map around 2 weeks ago, and it started simple: 2 power weapon locations on completely different sides of the map to cause movement to be constant. Well, with grenade launcher and Camo on other sides of the map this truly happened and executes well. Every room has a counter, and the bases both include teleporters that lead to Green atrium. The map is somewhat on the smaller side but has good flow and many ways from one end of the map to the other. Shoutout to zl God lz, butters, dmd, prior, godrick, and schnitz for the feedback and gameplay. It was all fantastic and made the map what it is.
Supports: MLG TEAM SLAYER v3.02, MLG KotH, MLG BALL, MLG ASSAULT, and MLG CTF.
Weapons and powerups:
4 DMRs---scattered
4 NR---scattered
8 Frags---scattered (with dmrs)
8 stickies---scattered(with NR)
1 Gl-top green
1 camo- purple room
2 plasma pistols---green room, and yellow
2 magnums----top orange and blue
Pictures:
This is red base, which features a way to purple and green. But, also has the walkway to top orange and green room (via teleporter)
http://img25.imageshack.us/img25/7150/trinityredbase.jpg
Red walkway has the teleporter to green atrium. It also allows player to go from red to orange.
http://img84.imageshack.us/img84/9875/trinityredwalkway.jpg
Green Room features a route to green atrium, pink room, and red base. Plasma pistol spawns here.
http://img94.imageshack.us/img94/2745/trinitygreenroom.jpg
This is green atrium, which features routes to pink (drop whole and stairs), top orange, blue, and green room. Grenade Launcher spawns here, and both teleporters deliver to here.
http://img607.imageshack.us/img607/9467/trinitygreenatriumview2.jpg
Alternate view of Green atrium.
http://img848.imageshack.us/img848/134/trinitygreenatrium2.jpg
Pink room is where objective spawns here as it is a neutral area. Also, this room has routes to green room, green atrium, and blue. (has dropdown from green atrium.
http://img850.imageshack.us/img850/3217/trinitypinkroom.jpg
Top orange mostly acts as a through way from blue to orange walkway and purple, or green atrium.
http://img828.imageshack.us/img828/8366/trinityorangeroom.jpg
Blue Base features a walkway to top orange, a teleporter to green atrium, and a connection to yellow room.
http://img233.imageshack.us/img233/4047/trinitybluebase.jpg
Yellow room acts as an intermediary between purple and blue base, it also features a plasma pistol to help break setups.
http://img855.imageshack.us/img855/201/trinityyellowroom.jpg
Purple contains the Camo powerup, this makes it a prime area on the map, and means it is one of the better places to attempt a setup, but with all the ways in, keeping a setup isn't as easy it may seem.
http://img821.imageshack.us/img821/1300/trinitypurpleroom2.jpg

Download Trinity (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16189640&player=xl%20Faybian%20lx)
Any feedback is appreciated, I will take a look at what people suggest and consider it carefully for the map. Hopefully you will give it a chance and download, thanks for reading.
If you have serious feedback add me at xl Faybian lx and we'll talk.

MidKnight
04-05-2011, 11:10 PM
well done, looks great

HEA7
04-06-2011, 05:08 AM
i hate all room based maps... Although i bet urs is one of the better ones :)

xl Faybian lx
04-06-2011, 06:49 AM
i hate all room based maps... Although i bet urs is one of the better ones :)

Thanks, it was either that or a vertically oriented one like construct and since construct has pretty much been the only good one of those i chose to not do that, and build room based for the submission.

iXProjektXi
04-06-2011, 06:55 AM
From the pics this map looks really well built. I'm downloading it now and hopefully will run through it a couple of times before class. The teleporters ought to add a nice twist to gameplay as well.

SecretSchnitzel
04-06-2011, 07:43 AM
Went through this with you and forge and found it pretty well done. Not a fan of room based maps myself, but this is definitely a fairly solid map. A few of the rooms still look a bit small and will probably turn into grenade traps, but all else aside it looks great.

Best of luck with the submission.