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View Full Version : What Halo 4 Needzzz!



skillzy
04-08-2011, 05:42 PM
Hopefully no one has posted something like this and I hope this isn't in the wrong category.

Anyways, IMO this is what 343 needs to put into halo 4 in order for it to be successful (competitively):

Halo 2 BR

This is kinda obvious. Some of MLG's best days were back during the halo 2 seasons. The halo 2 br took lots of skill and put the game at a fast pace. I'm not sure if they should include BXR, BXL, Double shot, etc, but I do know that it would add more skill.

Halo Reach Sniper

The HR sniper would be a great choice for halo 4. Although it is very easy to use it would add for bigger plays on the circuit (Ex: Ace overkill exterm zealot at dallas). I find the H2 sniper hard to use, and the H3 sniper wouldn't bring out big plays, so the HR sniper is 343's best bet.

Better Maps

There have been some great maps throughout the halo series but, in halo reach the maps were weak. For halo reach bungie tried to create big maps and too many forge maps. I like the idea of forge, but the fact that every piece is gray makes me sick. 343 needs to make smaller and more competitive maps (Ex. Midship, Beaver Creek, etc.).

Other

-RANKING SYSTEM!!!
-Go back to H3 melee system
-Don't make nades so powerful
-no bloom
-No AA's (maybe keep sprint)

Sorry if this post is hard to understand. Remember, this is my opinion and I DON'T hate reach.

HEA7
04-08-2011, 05:59 PM
ive never seen a post ive agreed more with...

Toomuchmooin
04-08-2011, 06:20 PM
I'm cool with the way mlg does AA with sprint and pack+evade pickups but armor lock needs to be gone with all the programming on it deleted, and definately the arena style maps, i pray the next dlc is all arena andnot gimmicky like the anchor 9 maps (which were the best on the dlc by far)

Imp3nded
04-08-2011, 06:21 PM
EDIT: Oh my god, this came out to be much longer than I thought it would. 80% of the people won't even read this. -_____-

Keep in mind, everything I say from here on out is based on this idea that 343 would be implementing different aspects from each Bungie installment into the Halo series, which isn't what I think they will actually do, but it's still an enjoyable topic I'll contribute to.

Alright, let me start a bit of a rant about this Halo 2 BR thing. Take away the button glitches from the Halo 2 BR, and you have yourself a gun that's just a tiny bit better than the horrendous Halo 3 BR. And let's be honest here, 343 will not put button glitches into the game. Bungie didn't intentionally do it for the Halo 2 BR. That was a mistake, although a fortunate one for the competitive community.

The Halo 2 BR had more aim magnetism than both the Halo 3 BR and the DMR. The thing that made it a better gun than Halo 3's however was the fact that it didn't have a spread. Well, it did have a spread, but a very very small one. You could actually shoot across a map with it. So in fact, the Halo 2 BR was the easiest gun to aim with out of the most recent 3 Halos (ODST isn't being accounted for). That was its flaw.

Halo 3 lessened the aim magnetism. Thus, it became a bit more difficult to aim the gun, but of course Bungie had to cripple it somehow by giving it a massive spread. What did this cause? It caused a lack of ability to shoot across a map and have all of your shots register. Shooting from cannon to cannon or flag to flag on Narrows was, quite frankly, a joke... even on LAN.

With all this said, I'd prefer the DMR to come back, but if they were to bring back the BR and go with this idea of combining different ideas from previous Bungie installments (which isn't what I think they'll do), then I'd say give me the Halo 2 BR with Halo Reach's aim magnetism on the DMR. And I only say the Halo 2 BR because it was a 4SK. However, I'd rather have the DMR with a bloom that punishes you more for spamming, because I honestly think the DMR is a more skillful gun to use than both the Halo 3 BR and the Halo 2 BR (minus the button glitches).

Alright, now on to the topic about the sniper. I don't give H3 credit for many things, but I will give it credit for having the most difficult-to-use Sniper Rifle. This Sniper was amazing and had an obvious skill-gap when it came to using it. Big plays were still made with it and those big plays became even more impressive simply because of the fact that the gun was just very difficult to use.

As much as people hate the Reach sniper because of how giant the hit box for the head is, I don't think many people notice that it actually has less aim magnetism in this game than it did in Halo 3. Sweep/twitch sniping is very difficult to do in Reach, but of course the problem is that the hit box seems too big. Another thing I don't think people understand is that Bungie made the sniper for Reach the way it is because of the DMR. Bungie made a utility weapon (DMR) that can shoot across a map with ease and can easily combat a Sniper. The DMR's range is NASTY. Thus, I think they made the Sniper about easier to compensate for the strengthening of the utility weapon.

Think about Halo 3. Snipers challenged ALL THE TIME. Why? They did it because the BR's spread was too weak and it was a joke to try to challenge a sniper across a map in that game. Anyways, give me Halo 3's hit box with Halo Reach's magnetism.

I think people who get upset about Halo Reach's maps need to stop. Zealot, Countdown, Sanctuary, and Element are some of the best competitive maps we've had for a while. I think Bungie's been making good competitive maps throughout every Halo installment.

Halo 2: Lockout, Wizard/Warlock, Beaver Creek, Midship, Sanctuary
Halo 3: Pit, Narrows, Construct, Guardian, Heretic, Citadel
Halo Reach: Zealot, Countdown, Sanctuary, Anchor 9

I included maps that were good enough for competitive play but weren't put into the circuit because either it was too late in the game's career and none of the pros wanted to switch maps so late (Citadel), or because MLG doesn't want to pay for the map pack (Anchor 9). I didn't include forged maps because this is specifically to argue for Bungie's maps.

I couldn't disagree with anything you said more than I do "go back to Halo 3's melee system." That system was horrid and the lunge distance was stupid. Beating down is actually more difficult to do in this game because of the drastic cut in the lunging distance. I also love 3-melees to kill. The cut in lunge distance and the increase in amount of beat downs it takes to kills someone promotes more gun skill because it'd be faster to shoot the guy than get into a melee battle. Anything that promotes gun skill is good news to me.

I agree with the ranking system. Although, I don't think it would hurt to include credits as a side thing. Just because I'm a competitive gamer, doesn't mean I don't like certain casual for-fun aspects like credits.

Halo Reach grenades are perfect. It helps ease certain camping... like Countdown's radios. People can't eat grenades anymore. I only think two AAs should go, and those two are Camo and Armor Lock. Hologram is fine, and Jet Pack, Evade, and Sprint add another dimension to the game and promotes a need for more mental awareness.

I personally like bloom, but I know not everyone does, so I won't speak much on that. I will say that the bloom should punish a person more.

wookiemanx
04-08-2011, 07:22 PM
I haven't taken the time to read Impended's novel yet so there may be some repeats in our posts.

There is no way 343 is going to purposely implement glitches into the game, and without that the H2 BR was ridiculously easy to use. Aim magnetism in H2 made it so that a child could use the gun. Don't get me wrong with the button glitches H2's BR was amazing and the skill gap was tremendous, but glitches aren't going to be put in on purpose.

Sniping was hard in H2? That's new to me because the way I remember it the rof and sweeping made it one of the easiest game to snipe in. Honestly H3 was probably the hardest game to use the sniper in, so if we're talking about promoting skill gaps that's the gun you'd want to bring back.

You're right maps in Reach are horrible. There are only 2 maps on disc that are good for competitive play, and I don't like the idea of playing on all grey maps either.

A ranking system would be nice, but with the push toward casual gaming I don't think this is going to happen.

Finally at first I was 100% against bloom, but after watching Dallas I'd say I'm about 60% against bloom and Reach in general. The skill gap seen between the top teams has given me a renewed interest in Reach. Although I'd still prefer to see 110 dmg and NR; I wouldn't be crushed if the DMR was kept as the mlg main weapon.

RagingChickens
04-08-2011, 07:37 PM
Impended, I just read that whole thing and here is my reply.

I agreed with you up until the 5th paragraph where you say you would rather see the DMR come back. I will combine this dicussion with the whole snipers challenging thing as well. The DMR, in my opinion, takes the fun out of Halo. I always loved shooting a BR, it felt so right. Seeing 3 bullets come out of it and what not just made you feel so BA. And there was absolutely nothing better than the feeling of a 4 shot. With Reach, 5 shots are so easy that it is not even noteworthy when you perform one. The range on the DMR is absolutely 10 times better, without a doubt so I will give you that. But this is where I am going to completely disagree with you. When you say that snipers always challenged in Halo 3 because the spread was too weak, I completely disagree. In Halo 3, sniping was so hard because you could be taken out of scope twice in one BR shot. So scoping in on someone while they were shooting you was almost impossible, and that is why quickscoping became such a crucial sniper tactic, because it was performed so quickly that the BR shots couldn't take you out of scope. In Reach, challenging a sniper, close range or far range, will get you killed. They have so much time to work with inbetween shots and can easily snipe you or body shot you while in scope. The DMR is just too slow. If someone spams you with a DMR, your initial shots will miss but when they start missing because their bloom is too big, it is an easy snipe. Even close range, it is still relatively easy to snipe someone because you have so much time inbetween DMR shots. If you get spammed close range tough, a sniper can definitely be taken out.

On to the actual mechanics of the sniper. The Reach sniper is much much easier to use than the Halo 3 sniper. The hitbox for the head is simply massive, and you get plenty of auto assist. It is also easier due to what I just said above. But in Halo 3, people were still able to pull of crazy stuff with the sniper. Why? Because there was no sprint. In Reach, when in a bad situation, you can sprint out of there. It is very difficult to headshot a sprinting opponent with a sniper. The sprint AA is the only thing keeping the Reach sniper from being an overpowered weapon.

That leads us into AA's. My opinion: get rid of them all. The only two pertinent armor abilities in Reach are sprint and evade. My opinion on sprint is that it lets you make stupid decisions and then get away with them. For example, you can run to their side of the base alone, realize you are in too far, and then sprint out of there and stay alive. In Halo 3, you were punished for stupid gameplay. In Reach, you can get away with it. Evade is the only AA that I like. It is used as a power weapon if you will. You need to know when it spawns, and it can really turn the tides of a game. So I think that would be okay to stay. Don't even get me started on armor lock and invisiblity.

The maps in this game are awful. I know you have liked them from the beginning, but I am just going to come right out and say it. They suck. Zealot. Basically a big circle where you get raped by nades every 3 seconds. It has nothing to do with individual skill because you are always getting double teamed, or you are always weak from the nades that are constantly flying at you from everywhere. You have your opinion, but I juts can't stand this map. Countdown. Much better than Zealot, but it still doesn't compare to any Halo 3 MLG map. Not one. I like the idea of the 3 levels and the lifts, but it just doesn't play that well. You can rip for on this one because I don't have much to say against it besides the fact that I don't like it. Sanctuary. Good for Slayer, for objective, terrible. How many 15 minute games have we watched at the LAN's and at Dallas on this map? I groan when I see Sanctuary bomb or Sanctuary flag come up because I KNOW that it will take 15 minutes or more. The spawns in this map are always in your base, so you basically have to kill everyone once, and then spawn kill them all again to get a clean flag cap off. One would argue that it takes more skill, but it is just so boring. Compare that to Narrows. Narrows was never boring to watch. There were so many great flag routes, and with a great setup, a team could win a 3 flag on Narrows in 3 minutes. I witnessed Instinct absolutely dominate Purgatory at an event last year, they capped 3 flags in about 2 or 3 minutes. There was always the question of "Where are they running it?" Bottom mid, top mid, man cannon, all of those were options. With Sanctuary it's "They have our flag." There are no creative flag routes, it is all the same. Element is the one map I like. The spawns are less retarded than Sanctuary, and with a good setup, a team can cap 5 flags in less than 10 minutes. I love it for Slayer too. Nexus is AWFUL. Spawns switch every 5 seconds, and I honestly just think it is horrible. Sorry. No explanation here besides that either.

On top of all of that, in Halo 3 maps, it always felt like when you got 3 or 4 down, there was PROGRESSION. You moved up into their spawn and got ready for a cap. It didn't always turn out successful, but you always knew what team had the edge at that point. It's like hockey, if the puck is on one side of the rink, you know what team has control at that point. Name any map. Pit, Narrows, Heretic. You KNEW who was about to cap. On Reach, it just feels like you are jumping around killing people, you barely even have the sense that you are playing an objective game.

Reach nades were a major downgrade. Completely overpowered (one nade can kill you if you have yellow health) the mechanics on them are terrible (they stick to the ground, walls, etc.) and they seriously let terrible players get easy kills. Halo 3 had the best nade mechanics of any Halo. You could bounce it off ramps and hit opponents that were there, and it would bring their shields down to the point that you had the edge in the BR battle that was about to happen. And to make someone 1 shot with a nade, it had to be literally underneath them. Their explosion radius was much smaller, and the nades themselves were smaller and not as obnoxious. They didn't shake your screen and make you hear a beeping sound. In Halo 3, you could use nades as a sort of precautionary thing, to ward off anyone trying to challenge you. Kind of like a stun grenade in Call of Duty. In Reach, they are just these big, heavy cannon balls that take down your shields in an instant. They downgraded the nade mechanics, and made them way too powerful.

I respect your opinions and I am obviously not flaming you, but I just thought I should let you know how I felt, and show you a different perspective.

Okay NOBODY is going to read this post...

Jewjitsu
04-08-2011, 07:45 PM
ok first of all, if they're gonna bring back any br, it should be the halo 3 br. that gun was really stinkin hard to use. i got good with it towards the end, but it required the most skill between halo 2 and 3. i personally would rather have a DMR with no bloom, i like the range of the dmr, but i don't think they will use it. the halo 3 br is awesome, and if you led your shots well enough, you could 4 people across map, especially on narrows.

second, i would absolutely love if they brought back the halo 2 sniper. that gun is the most fun weapon to use out of all the halos. i just love that sniper. so much. but i do agree that the halo 3 sniper is the hardest sniper to use.

third, bring back the halo 2 melee system. it's the most fair one imo.

i hope 343 doesn't disappoint!

EDIT: @Raging Chickens: i agree with everything you said 100%

HEA7
04-08-2011, 08:57 PM
Halo Reach has gotten to the point where i want to cry after playing it... its the best out of the evils tho that i find fun

AdamInCharge
04-08-2011, 10:45 PM
Hopefully no one has posted something like this and I hope this isn't in the wrong category.

Anyways, IMO this is what 343 needs to put into halo 4 in order for it to be successful (competitively):

Halo 2 BR

This is kinda obvious. Some of MLG's best days were back during the halo 2 seasons. The halo 2 br took lots of skill and put the game at a fast pace. I'm not sure if they should include BXR, BXL, Double shot, etc, but I do know that it would add more skill.

Halo Reach Sniper

The HR sniper would be a great choice for halo 4. Although it is very easy to use it would add for bigger plays on the circuit (Ex: Ace overkill exterm zealot at dallas). I find the H2 sniper hard to use, and the H3 sniper wouldn't bring out big plays, so the HR sniper is 343's best bet.

Better Maps

There have been some great maps throughout the halo series but, in halo reach the maps were weak. For halo reach bungie tried to create big maps and too many forge maps. I like the idea of forge, but the fact that every piece is gray makes me sick. 343 needs to make smaller and more competitive maps (Ex. Midship, Beaver Creek, etc.).

Other

-RANKING SYSTEM!!!
-Go back to H3 melee system
-Don't make nades so powerful
-no bloom
-No AA's (maybe keep sprint)

Sorry if this post is hard to understand. Remember, this is my opinion and I DON'T hate reach.

I stopped reading here.

Ryyyyan
04-08-2011, 10:47 PM
Halo Reach has gotten to the point where i want to cry after playing it... its the best out of the evils tho that i find fun

Honestly, I was worse than you before with my mindset. I absolutley hated Reach with a passion. I thought it was the worst game ever made and was so close to breaking it on multiple occasions. Eventually I just stopped playing altogether and was only touching my Xbox once every few weeks.

I don't know if I'm better because I bought another game (NBA 2k11) or because I started watching pro gameplay? I doubt anyone will agree with me but you get a hell of a lot better at Reach when you stop playing. H3 was the complete opposite, everytime I stopped playing I became trash at the game.

Think of it like this, you're playing Reach everyday of the week. You know how random the bloom gets, how bad the melee system is and you're tired of kids sprinting away when they're one shot. When you're only playing a few times a week, you don't spam your shots because you're not pissed off at the game. This is just me, but I find myself so much better now that I play another game/take breaks.

And I like the DMR now. It's not that bad of a gun.

skillzy
04-08-2011, 11:17 PM
Ya..... I wasn't trying to hate on reach. I play the game everyday and love it. I don't mind the DMR or the BR but I think most of the halo community would like to see the BR again. I also am aware that some maps in reach are really fun to play on. I just kinda miss some of the old maps I guess. Sorry if I upset anyone! Lol.

RagingChickens
04-08-2011, 11:26 PM
Ya..... I wasn't trying to hate on reach. I play the game everyday and love it. I don't mind the DMR or the BR but I think most of the halo community would like to see the BR again. I also am aware that some maps in reach are really fun to play on. I just kinda miss some of the old maps I guess. Sorry if I upset anyone! Lol.

Read my post! I was supporting you!

MidKnight
04-09-2011, 12:16 AM
ah... Halo 2 BR<3

Eamonn
04-09-2011, 01:37 AM
Halo 2 BR only a bit better than Halo 3 BR? You crazy?

DYNASTYBLUE2
04-09-2011, 04:27 AM
Hopefully no one has posted something like this and I hope this isn't in the wrong category.

Anyways, IMO this is what 343 needs to put into halo 4 in order for it to be successful (competitively):

Halo 2 BR

This is kinda obvious. Some of MLG's best days were back during the halo 2 seasons. The halo 2 br took lots of skill and put the game at a fast pace. I'm not sure if they should include BXR, BXL, Double shot, etc, but I do know that it would add more skill.

Halo Reach Sniper

The HR sniper would be a great choice for halo 4. Although it is very easy to use it would add for bigger plays on the circuit (Ex: Ace overkill exterm zealot at dallas). I find the H2 sniper hard to use, and the H3 sniper wouldn't bring out big plays, so the HR sniper is 343's best bet.

Better Maps

There have been some great maps throughout the halo series but, in halo reach the maps were weak. For halo reach bungie tried to create big maps and too many forge maps. I like the idea of forge, but the fact that every piece is gray makes me sick. 343 needs to make smaller and more competitive maps (Ex. Midship, Beaver Creek, etc.).

Other

-RANKING SYSTEM!!!
-Go back to H3 melee system
-Don't make nades so powerful
-no bloom
-No AA's (maybe keep sprint)

Sorry if this post is hard to understand. Remember, this is my opinion and I DON'T hate reach.

I agree with u fully on this

skillzy
04-09-2011, 11:01 AM
Read my post! I was supporting you!

I know you supported me and I thank you!!! You made some good points! I know many people will support this and some won't. Haters gunna hate. lol.

Moyizzo
04-09-2011, 06:57 PM
Why not a single shot version of the halo 2 BR? I think that the single shot weapon is much better than a 3 burst. I"m not a fan of the bloom either and could see it being taken out of the next halo. Though, I dont think bloom would be terrible with a 4 shot weapon.

All in all, I agree a lot with your post. :)