iUndrground
07-08-2011, 04:07 PM
I'm tired of seeing maps being submitted and are not fit to be in the pro circuit. I have seen almost all of them and 95% of the maps needs changes.
Here are the main things that you do or do not want in a map
-never make a map over $7000, it helps avoid screenlag
-do not use too much glass or lights
-make your map in blood gultch, it has great lighting
-try avoiding making a map near the waterfall, the waterfall produces screenlag
-try not to have too many objects overlapping, try to make your map and put the peices together like a jigsaw puzzle
-avoid z-fighting
-never have water in your map, messes up gameplay in many ways
-do not have a roof to your map, look at sanctuary, element, nexus, etc.
-always see if you have screenlag in splitscreen, it helps a lot
-do not have grass, sometimes there are exceptions
-simple maps are sometimes better and play great, depends on how you make them
I understand a lot of people do not like v5, but there is not many choices for Killa KC.
If everyone would do as I just listed, it would be easier for his job and better for MLG.
Here are the main things that you do or do not want in a map
-never make a map over $7000, it helps avoid screenlag
-do not use too much glass or lights
-make your map in blood gultch, it has great lighting
-try avoiding making a map near the waterfall, the waterfall produces screenlag
-try not to have too many objects overlapping, try to make your map and put the peices together like a jigsaw puzzle
-avoid z-fighting
-never have water in your map, messes up gameplay in many ways
-do not have a roof to your map, look at sanctuary, element, nexus, etc.
-always see if you have screenlag in splitscreen, it helps a lot
-do not have grass, sometimes there are exceptions
-simple maps are sometimes better and play great, depends on how you make them
I understand a lot of people do not like v5, but there is not many choices for Killa KC.
If everyone would do as I just listed, it would be easier for his job and better for MLG.