5 Attachment(s)
"Archos" TLN Map Submission
ARCHOS
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Description
The map is a Symmetric map. It is equipped with two 3-story towers that are meshed together with multiple bridges and platforms. Overall, the map is open from top side but with lower having multiple escape routes keeps the game interesting. My favorite feature that put on this map is the Beaver creek like creek in the center. Aesthetics on here are great, running through the water and game play because it stops grenade in its tracks. Another thing that I like is the boardwalks from bases the outside walls, it gives the players the feeling of a fast route but they are completely exposed to top and mid views (Suggested by WiFFXI). Height variation was a key point made by SaLot. And iUndrground helped me point out multiple other issues. So thanks to those guys and others that helped me to create the map for what it is today. Also I would like to give thanks to TLN and the TLN community for allowing for me to participate in the Halo: Reach MLG TLN Map Quest. Hope everyone enjoys ARCHOS.
Here is the link to Archos
Overall, the map has potential to be a great MLG map. This is version 2 of the final version of ARCHOS; the fixes were only minor adjustments. Added kill zones and removed a few other items to compensate for the style of the map. With the all the well thought out jumps, weapon and objective placements can setup for some serious back and forth game play. Whether staying on top and spotting for the team or pushing forward to gain control of the objectives and power weapons, can lead to some serious competition.
Map Pros/Cons (Please give suggestions, to help me make a this better map if needed)
Pros:
-Meshed bridges and bases for fast game play.
-Objective placement on top base for CTF games (great for clutch snipers to stop a flag run)
-Height variation
-Has a Halo map feel to it. The creek (Beaver Creek), the center outside walls (Citadel), and the map in general has a training facility look (The Pit).
Cons:
-In forge a little screen lag due to the outside environment and amount of pieces used
-Top control can be annoying (that�s why there are fusion coils to keep it regulated)
-Playing Oddball can seriously be tough with the spawning at base can keep the game a one sided feel to it
Game types: (MLG)
-FFA and Team Slayer- All spawns are neutral, great game play, both are very intense
-Capture The Flag- Intended for 3 Flag and 5 Flag plays just as good.
-Assault- Plays well. A very tough match, very intense
-Oddball- Plays ok, just remember to take the ball back to your base. But its con is if your team doesn�t have the ball the other team can control easily by setting up in base
-Territories- Least favorite, but I think territories should not be used in my opinion, King of the Hill should be used instead
CTF/A/BALL/TER
-DMR's- x4 (On top both bases and right side bumper of each side facing opposite base)
-NR's- x4 (In both base 2 and left side bumper of each side facing opposite base)
-Frag Grenades- x4 (Both in front base x1 (Next to Magnum) and x1 each side of mid (Next to Power weapons))
-Plasma Grenades- x4 (Both top base x1, x1 each side of mid (Next to Power weapons))
-Magnums- x2 (front of bases level 1)
-Plasma Pistols- x2 (Mid lower right on each side, heading into creek)
-Rockets- x1 with 4 shots (Mid, Blue�s Right side and Red�s left side)
-Snipers- x1 with one extra clip (Mid, Blue�s left side and Red�s right side)
-Health Packs- x2 (inside both bases level 2)
TS/FFA
-DMR's- x4 (On top both bases and right side bumper of each side facing opposite base)
-NR's- x4 (In both base 2 and left side bumper of each side facing opposite base)
-Frag Grenades- x4 (Both in front base x1 (Next to Magnum) and x1 each side of mid (Next to Power weapons))
-Plasma Grenades- x4 (Both top base x1, x1 each side of mid (Next to Power weapons))
-Magnums- x2 (front of bases level 1)
-Plasma Pistols- x2 (Mid lower right on each side, heading into creek)
-Rockets- x1 with 4 shots (Mid, Blue�s Right side and Red�s left side)
-Snipers- x2 no extra clips (top of each base, front)
-Grenade Launcher- x1 with 6 shots (Mid, Blue�s left side and Red�s right side)
-Health Packs- x2 (inside both bases level 2)
* No Armor Abilities were added to the map, to keep the classic Halo run and shoot feel. If needed to add later, I can fix it.
Thanks Again
-N!TRO
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1 Attachment(s)
Resubmitting 12-27 or 12-28
*reserved*
Edit:
Thanks again for all that has downloaded my map. Hope the comments/opinions were good. I cant wait to find out who the Map quest winner is tomorrow. Best of luck to all of the contestants.
Edit:Edit: I will be resubmitting my map tonight or tomorrow. Made some visual changes and minor layout changes to the bunkers. Hit me up if you want to test it out.
- N!TRO
Attachment 172