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  1. #1
    Green LANtern
    Join Date
    May 2010
    Location
    Lawrenceville, Georgia
    Posts
    969

    Impulse Version 2! (Updated)

    Version 2 is now ready for Download!!

    All of the following information is according to version 1 of the map. Click on the link above to see what I changed.

    MLGpro thread for the map
    I need ALL OF YOU to post on the mlgpro thread also. Why? Well the more of you that post, and the more frequent the posts are, the better chance of my thread hitting the front page. This leads to more downloads and more recognition! <3 you guys.

    Download Impulse right now!!

    Download Team Domination right now!! (Gametype from CoD that can be used on Impulse. Props to Solo XIII for the ideal)

    It's been a long 2 and a half weeks of forging and playtesting. The map is finally ready for release. Before I get into the topic of the map, I'd like to thank some people.

    Special thanks to:
    Ladnil
    Spudskii
    TLN Araneatrox
    FearTheSleepin
    Cr4shdown
    iBumbleborg
    Robo Gobopogo
    Varion117
    Global Undrgrnd
    eMeRaLdEagLe86
    Valentine84

    I spent all night tonight doing the final playtesting with every gametype (except Headhunter). I made the last small adjustments to the map afterward, and now it's complete. The gravity lifts now actually work more efficiently. I have changed the plots for Domination. I have had no frame rate issues, and most others (6-7 out of 8 in a game) don't either.

    Alright, so about the map...

    Map Name: Impulse

    Supported Gametypes: Team Slayer, Capture the Flag, King of the Hill, Oddball, Assault, Stockpile, Headhunter, and Domination (MLG Domination is in my fileshare ready to download, and I must give credit to Solo XIII for this awesome gametype idea from CoD)

    Recommended Gametypes: Team Slayer, Capture the Flag, Assault, Stockpile, and Domination.

    Designer and Forger: Imp3nded

    Description: This is a map I decided to make a little after Bungie released their Forge World Vidoc. It is inspired by The Pit from Halo 3, and Midship and Sanctuary from Halo 2. It is a symmetrical 2-base style map (not an arena). This is a big map (the size of the Coliseum). It is meant to be around the size of The Pit from Halo 3. You'll notice that it is much more open than Halo 3's Pit however.

    Weapon/Powerup Layout:
    - DMR x4
    - NR x4
    - Concussion Rifle x2
    - Pistol x4
    - Shotgun x1
    - Rocket Launcher x1
    - Sniper Rifle x2
    - Armor Lock x1
    - Plasma Grenade x8
    - Fragmentation Grenade x6

    This map plays Stockpile, Domination, CTF, Assault, and Slayer very well. Stockpile and Slayer probably being the 2 best.

    Stockpile gameplay :: My PoV :: Thanks to Spudskii for capturing and uploading it!


    Stockpile Gameplay

    Capture the Flag gameplay :: My PoV :: Once again, thanks to Spudskii!

    *still being uploaded*

    Screenshots:
    (These screenshots are from version 1 of the map, but they're relatively the same)

    Loadout Camera Angle:



    Let the games begin (Red team starting spawn):



    A showdown in Top Green:



    Someone found the Shotgun at Bottom Green:



    That's a very deadly weapon sitting there at Gold 3:



    Someone running for their life at Ring 2 with one of the Stockpile flags:



    I hope everyone enjoys. A lot of effort was put into this, and it wasn't just thrown together.

    <3 Imp3nded.
    Last edited by Imp3nded; 10-03-2010 at 04:43 AM.
    Roybox's #1 fan. FB's #1 fan.
    I asked for this team for weeks. Dreams do come true.

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