Alright, here is the first version, needs a little bit of work but, the walls have minimized screen lag SO DON'T YELL ABOUT THE WALLS, it was worse before because it had way to much screen lag. Performance wise the map is pretty good. Testers of the original include C 0 M A, IV Breezy VI, Ssnipeout, Gaven iz a Bk, and TuAmped: Thanks a Ton. The light in bottom green was removed to save money and screen lag. 99% of original jumps (that i knew of) have been redone! Several have been revamped and changed. Grenade tricks were copied as well as possible.
There is still slight screen lag on the BR tower ramps (leading down to BR1) if you know how to fix it please tell me and I will. Any Critique and advice is welcome, I just want a good lockout remake.
WEAPON SPAWNS ARE NOT THE ORIGINAL LOCKOUT WEAPON SPAWNS
1 Evade---Sword Spawn
1 Grenade Launcher---Green Hall
1 Sniper---Snipe tower
4 DMR---scattered
1 Magnum----Original Library Spawn
4 Needle Rifle---scattered
2 Health Station---Library and Snipe-2
Frag and Sticky Grenades are scattered
2 Plasma Pistol---Top lift and Top S1-S2 ramp
(fusion coils have been mostly deleted due to cost and overall uselessness though they still remain on snipe tower)
Supports MLG BALL 3, MLG TEAM SLAYER v3, MLG KotH T3.02, MLG FFA
BUDGET= $570
BR TOWER with original jump up
TOP LIFT, SNIPE TOWER, and TOP CENTER
Sniper Tower (jump ups!)
Suicide ROOM---LOS is not even with bottom BR tower as it was originally built this way in lockout.
Bottom Center (slightly revamped)
Bottom Lift and green hall
Alternate Bottom Lift view
Bottom BR
Sword Spawn has been switched for an Evade
Top lift---grav lifts at top of grav list to keep you from entering the lift is an idea of MAC xl. Great idea hope you don't mind me using it!
Jump up set on the snipe tower (elbow to S2, S2 to S3)
DOWNLOAD HERESY
If you don't like my version here is a version that Mac xL made: http://www.bungie.net/Stats/Reach/Fi...ayer=Bleuprint
ANYTHING THAT YOU WANT CHANGED I WILL MAKE AN EFFORT TO DO!!!














Reply With Quote

