In order to remake lockout, one would have to redesign a lot of things. This being said, the design focus should be "lockout esque asymmetrical map designed with oddball in mind and spawns that accommodate that". Instead, you tried to remake every trick jump and detail. Fail, IMO.

Making the back b3 bigger and different would be essential. Suicide room needs to be deeper, elbow needs to go lower and longer...and im sure your bottom lift is a bad recreation in which you were too strict in your carbon copy idea.


Basically, a little ingenuity on top of respect for what it used to be. You could never recreate the feel and have it look the same in a different game. Certain spots would need buffs and changes...